Searched refs:cpu_handle (Results 1 - 8 of 8) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/ |
| H A D | d3d12_descriptor_pool.cpp | 126 handle->cpu_handle.ptr = heap->cpu_base + heap->next; 151 handle->cpu_handle.ptr = heap->cpu_base + offset; 161 const uint32_t index = handle->cpu_handle.ptr - handle->heap->cpu_base; 169 handle->cpu_handle.ptr = 0;
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| H A D | d3d12_descriptor_pool.h | 38 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle; member in struct:d3d12_descriptor_handle
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| H A D | d3d12_surface.cpp | 146 handle->cpu_handle); 225 handle->cpu_handle); 365 return surface->uint_rtv_handle.cpu_handle; 366 return surface->desc_handle.cpu_handle;
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| H A D | d3d12_draw.cpp | 75 d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&cbv_desc, handle.cpu_handle); 105 descs[desc_idx] = view->handle.cpu_handle; 125 descs[desc_idx] = screen->null_srvs[shader->srv_bindings[i].dimension].cpu_handle; 159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; 161 descs[desc_idx] = sampler->handle.cpu_handle; 163 descs[desc_idx] = ctx->null_sampler.cpu_handle; 683 render_targets[i] = screen->null_rtv.cpu_handle; 687 tmp_desc = surface->desc_handle.cpu_handle;
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| H A D | d3d12_screen.cpp | 849 screen->dev->CreateShaderResourceView(NULL, &srv, screen->null_srvs[i].cpu_handle); 863 screen->dev->CreateRenderTargetView(NULL, &rtv, screen->null_rtv.cpu_handle);
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| H A D | d3d12_context.cpp | 670 screen->dev->CreateSampler(&desc, ss->handle.cpu_handle); 681 ss->handle_without_shadow.cpu_handle); 919 sampler_view->handle.cpu_handle); 1688 ctx->cmdlist->ClearRenderTargetView(surf->desc_handle.cpu_handle, 1731 ctx->cmdlist->ClearDepthStencilView(surf->desc_handle.cpu_handle, flags, 1818 screen->dev->CreateSampler(&desc, ctx->null_sampler.cpu_handle);
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| /xsrc/external/mit/MesaLib/dist/src/microsoft/clc/ |
| H A D | compute_test.h | 141 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle); 144 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle);
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| H A D | compute_test.cpp | 351 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) 362 dev->CreateUnorderedAccessView(res.Get(), NULL, &uav_desc, cpu_handle); 367 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) 373 dev->CreateConstantBufferView(&cbv_desc, cpu_handle); 349 create_uav_buffer(ComPtr<ID3D12Resource> res,size_t width,size_t byte_stride,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) argument 366 create_cbv(ComPtr<ID3D12Resource> res,size_t size,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) argument
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