Searched refs:cpu_handle (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_descriptor_pool.cpp126 handle->cpu_handle.ptr = heap->cpu_base + heap->next;
151 handle->cpu_handle.ptr = heap->cpu_base + offset;
161 const uint32_t index = handle->cpu_handle.ptr - handle->heap->cpu_base;
169 handle->cpu_handle.ptr = 0;
H A Dd3d12_descriptor_pool.h38 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle; member in struct:d3d12_descriptor_handle
H A Dd3d12_surface.cpp146 handle->cpu_handle);
225 handle->cpu_handle);
365 return surface->uint_rtv_handle.cpu_handle;
366 return surface->desc_handle.cpu_handle;
H A Dd3d12_draw.cpp75 d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&cbv_desc, handle.cpu_handle);
105 descs[desc_idx] = view->handle.cpu_handle;
125 descs[desc_idx] = screen->null_srvs[shader->srv_bindings[i].dimension].cpu_handle;
159 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle;
161 descs[desc_idx] = sampler->handle.cpu_handle;
163 descs[desc_idx] = ctx->null_sampler.cpu_handle;
683 render_targets[i] = screen->null_rtv.cpu_handle;
687 tmp_desc = surface->desc_handle.cpu_handle;
H A Dd3d12_screen.cpp849 screen->dev->CreateShaderResourceView(NULL, &srv, screen->null_srvs[i].cpu_handle);
863 screen->dev->CreateRenderTargetView(NULL, &rtv, screen->null_rtv.cpu_handle);
H A Dd3d12_context.cpp670 screen->dev->CreateSampler(&desc, ss->handle.cpu_handle);
681 ss->handle_without_shadow.cpu_handle);
919 sampler_view->handle.cpu_handle);
1688 ctx->cmdlist->ClearRenderTargetView(surf->desc_handle.cpu_handle,
1731 ctx->cmdlist->ClearDepthStencilView(surf->desc_handle.cpu_handle, flags,
1818 screen->dev->CreateSampler(&desc, ctx->null_sampler.cpu_handle);
/xsrc/external/mit/MesaLib/dist/src/microsoft/clc/
H A Dcompute_test.h141 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle);
144 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle);
H A Dcompute_test.cpp351 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
362 dev->CreateUnorderedAccessView(res.Get(), NULL, &uav_desc, cpu_handle);
367 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
373 dev->CreateConstantBufferView(&cbv_desc, cpu_handle);
349 create_uav_buffer(ComPtr<ID3D12Resource> res,size_t width,size_t byte_stride,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) argument
366 create_cbv(ComPtr<ID3D12Resource> res,size_t size,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) argument

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