1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "d3d12_context.h" 25#include "d3d12_format.h" 26#include "d3d12_resource.h" 27#include "d3d12_screen.h" 28#include "d3d12_surface.h" 29 30#include "util/format/u_format.h" 31#include "util/u_inlines.h" 32#include "util/u_memory.h" 33 34static D3D12_DSV_DIMENSION 35view_dsv_dimension(enum pipe_texture_target target, unsigned samples) 36{ 37 switch (target) { 38 case PIPE_TEXTURE_1D: return D3D12_DSV_DIMENSION_TEXTURE1D; 39 case PIPE_TEXTURE_1D_ARRAY: return D3D12_DSV_DIMENSION_TEXTURE1DARRAY; 40 41 case PIPE_TEXTURE_2D: 42 case PIPE_TEXTURE_RECT: 43 return samples > 1 ? D3D12_DSV_DIMENSION_TEXTURE2DMS : 44 D3D12_DSV_DIMENSION_TEXTURE2D; 45 46 case PIPE_TEXTURE_2D_ARRAY: 47 case PIPE_TEXTURE_CUBE: 48 return samples > 1 ? D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY : 49 D3D12_DSV_DIMENSION_TEXTURE2DARRAY; 50 51 default: 52 unreachable("unexpected target"); 53 } 54} 55 56static D3D12_RTV_DIMENSION 57view_rtv_dimension(enum pipe_texture_target target, unsigned samples) 58{ 59 switch (target) { 60 case PIPE_BUFFER: return D3D12_RTV_DIMENSION_BUFFER; 61 case PIPE_TEXTURE_1D: return D3D12_RTV_DIMENSION_TEXTURE1D; 62 case PIPE_TEXTURE_1D_ARRAY: return D3D12_RTV_DIMENSION_TEXTURE1DARRAY; 63 64 case PIPE_TEXTURE_2D: 65 case PIPE_TEXTURE_RECT: 66 return samples > 1 ? D3D12_RTV_DIMENSION_TEXTURE2DMS : 67 D3D12_RTV_DIMENSION_TEXTURE2D; 68 69 case PIPE_TEXTURE_2D_ARRAY: 70 case PIPE_TEXTURE_CUBE: 71 return samples > 1 ? D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY : 72 D3D12_RTV_DIMENSION_TEXTURE2DARRAY; 73 74 case PIPE_TEXTURE_3D: return D3D12_RTV_DIMENSION_TEXTURE3D; 75 76 default: 77 unreachable("unexpected target"); 78 } 79} 80 81static void 82initialize_dsv(struct pipe_context *pctx, 83 struct pipe_resource *pres, 84 const struct pipe_surface *tpl, 85 struct d3d12_descriptor_handle *handle, 86 DXGI_FORMAT dxgi_format) 87{ 88 struct d3d12_resource *res = d3d12_resource(pres); 89 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 90 91 D3D12_DEPTH_STENCIL_VIEW_DESC desc; 92 desc.Format = dxgi_format; 93 desc.Flags = D3D12_DSV_FLAG_NONE; 94 95 desc.ViewDimension = view_dsv_dimension(pres->target, pres->nr_samples); 96 switch (desc.ViewDimension) { 97 case D3D12_DSV_DIMENSION_TEXTURE1D: 98 if (tpl->u.tex.first_layer > 0) 99 debug_printf("D3D12: can't create 1D DSV from layer %d\n", 100 tpl->u.tex.first_layer); 101 102 desc.Texture1D.MipSlice = tpl->u.tex.level; 103 break; 104 105 case D3D12_DSV_DIMENSION_TEXTURE1DARRAY: 106 desc.Texture1DArray.MipSlice = tpl->u.tex.level; 107 desc.Texture1DArray.FirstArraySlice = tpl->u.tex.first_layer; 108 desc.Texture1DArray.ArraySize = tpl->u.tex.last_layer - tpl->u.tex.first_layer + 1; 109 break; 110 111 case D3D12_DSV_DIMENSION_TEXTURE2DMS: 112 if (tpl->u.tex.first_layer > 0) 113 debug_printf("D3D12: can't create 2DMS DSV from layer %d\n", 114 tpl->u.tex.first_layer); 115 116 break; 117 118 case D3D12_DSV_DIMENSION_TEXTURE2D: 119 if (tpl->u.tex.first_layer > 0) 120 debug_printf("D3D12: can't create 2D DSV from layer %d\n", 121 tpl->u.tex.first_layer); 122 123 desc.Texture2D.MipSlice = tpl->u.tex.level; 124 break; 125 126 case D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY: 127 desc.Texture2DMSArray.FirstArraySlice = tpl->u.tex.first_layer; 128 desc.Texture2DMSArray.ArraySize = tpl->u.tex.last_layer - tpl->u.tex.first_layer + 1; 129 break; 130 131 case D3D12_DSV_DIMENSION_TEXTURE2DARRAY: 132 desc.Texture2DArray.MipSlice = tpl->u.tex.level; 133 desc.Texture2DArray.FirstArraySlice = tpl->u.tex.first_layer; 134 desc.Texture2DArray.ArraySize = tpl->u.tex.last_layer - tpl->u.tex.first_layer + 1; 135 break; 136 137 default: 138 unreachable("Unhandled DSV dimension"); 139 } 140 141 mtx_lock(&screen->descriptor_pool_mutex); 142 d3d12_descriptor_pool_alloc_handle(screen->dsv_pool, handle); 143 mtx_unlock(&screen->descriptor_pool_mutex); 144 145 screen->dev->CreateDepthStencilView(d3d12_resource_resource(res), &desc, 146 handle->cpu_handle); 147} 148 149static void 150initialize_rtv(struct pipe_context *pctx, 151 struct pipe_resource *pres, 152 const struct pipe_surface *tpl, 153 struct d3d12_descriptor_handle *handle, 154 DXGI_FORMAT dxgi_format) 155{ 156 struct d3d12_resource *res = d3d12_resource(pres); 157 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 158 159 D3D12_RENDER_TARGET_VIEW_DESC desc; 160 desc.Format = dxgi_format; 161 162 desc.ViewDimension = view_rtv_dimension(pres->target, pres->nr_samples); 163 switch (desc.ViewDimension) { 164 case D3D12_RTV_DIMENSION_BUFFER: 165 desc.Buffer.FirstElement = 0; 166 desc.Buffer.NumElements = pres->width0 / util_format_get_blocksize(tpl->format); 167 break; 168 169 case D3D12_RTV_DIMENSION_TEXTURE1D: 170 if (tpl->u.tex.first_layer > 0) 171 debug_printf("D3D12: can't create 1D RTV from layer %d\n", 172 tpl->u.tex.first_layer); 173 174 desc.Texture1D.MipSlice = tpl->u.tex.level; 175 break; 176 177 case D3D12_RTV_DIMENSION_TEXTURE1DARRAY: 178 desc.Texture1DArray.MipSlice = tpl->u.tex.level; 179 desc.Texture1DArray.FirstArraySlice = tpl->u.tex.first_layer; 180 desc.Texture1DArray.ArraySize = tpl->u.tex.last_layer - tpl->u.tex.first_layer + 1; 181 break; 182 183 case D3D12_RTV_DIMENSION_TEXTURE2DMS: 184 if (tpl->u.tex.first_layer > 0) 185 debug_printf("D3D12: can't create 2DMS RTV from layer %d\n", 186 tpl->u.tex.first_layer); 187 break; 188 189 case D3D12_RTV_DIMENSION_TEXTURE2D: 190 if (tpl->u.tex.first_layer > 0) 191 debug_printf("D3D12: can't create 2D RTV from layer %d\n", 192 tpl->u.tex.first_layer); 193 194 desc.Texture2D.MipSlice = tpl->u.tex.level; 195 desc.Texture2D.PlaneSlice = 0; 196 break; 197 198 case D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY: 199 desc.Texture2DMSArray.FirstArraySlice = tpl->u.tex.first_layer; 200 desc.Texture2DMSArray.ArraySize = tpl->u.tex.last_layer - tpl->u.tex.first_layer + 1; 201 break; 202 203 case D3D12_RTV_DIMENSION_TEXTURE2DARRAY: 204 desc.Texture2DArray.MipSlice = tpl->u.tex.level; 205 desc.Texture2DArray.FirstArraySlice = tpl->u.tex.first_layer; 206 desc.Texture2DArray.ArraySize = tpl->u.tex.last_layer - tpl->u.tex.first_layer + 1; 207 desc.Texture2DArray.PlaneSlice = 0; 208 break; 209 210 case D3D12_RTV_DIMENSION_TEXTURE3D: 211 desc.Texture3D.MipSlice = tpl->u.tex.level; 212 desc.Texture3D.FirstWSlice = tpl->u.tex.first_layer; 213 desc.Texture3D.WSize = tpl->u.tex.last_layer - tpl->u.tex.first_layer + 1; 214 break; 215 216 default: 217 unreachable("Unhandled RTV dimension"); 218 } 219 220 mtx_lock(&screen->descriptor_pool_mutex); 221 d3d12_descriptor_pool_alloc_handle(screen->rtv_pool, handle); 222 mtx_unlock(&screen->descriptor_pool_mutex); 223 224 screen->dev->CreateRenderTargetView(d3d12_resource_resource(res), &desc, 225 handle->cpu_handle); 226} 227 228static struct pipe_surface * 229d3d12_create_surface(struct pipe_context *pctx, 230 struct pipe_resource *pres, 231 const struct pipe_surface *tpl) 232{ 233 bool is_depth_or_stencil = util_format_is_depth_or_stencil(tpl->format); 234 unsigned bind = is_depth_or_stencil ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET; 235 236 /* Don't bother if we don't support the requested format as RT or DS */ 237 if (!pctx->screen->is_format_supported(pctx->screen, tpl->format, PIPE_TEXTURE_2D, 238 tpl->nr_samples, tpl->nr_samples,bind)) 239 return NULL; 240 241 struct d3d12_surface *surface = CALLOC_STRUCT(d3d12_surface); 242 if (!surface) 243 return NULL; 244 245 pipe_resource_reference(&surface->base.texture, pres); 246 pipe_reference_init(&surface->base.reference, 1); 247 surface->base.context = pctx; 248 surface->base.format = tpl->format; 249 surface->base.width = u_minify(pres->width0, tpl->u.tex.level); 250 surface->base.height = u_minify(pres->height0, tpl->u.tex.level); 251 surface->base.u.tex.level = tpl->u.tex.level; 252 surface->base.u.tex.first_layer = tpl->u.tex.first_layer; 253 surface->base.u.tex.last_layer = tpl->u.tex.last_layer; 254 255 DXGI_FORMAT dxgi_format = d3d12_get_resource_rt_format(tpl->format); 256 if (is_depth_or_stencil) 257 initialize_dsv(pctx, pres, tpl, &surface->desc_handle, dxgi_format); 258 else 259 initialize_rtv(pctx, pres, tpl, &surface->desc_handle, dxgi_format); 260 261 return &surface->base; 262} 263 264static void 265d3d12_surface_destroy(struct pipe_context *pctx, 266 struct pipe_surface *psurf) 267{ 268 struct d3d12_surface *surface = (struct d3d12_surface*) psurf; 269 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 270 271 mtx_lock(&screen->descriptor_pool_mutex); 272 d3d12_descriptor_handle_free(&surface->desc_handle); 273 if (d3d12_descriptor_handle_is_allocated(&surface->uint_rtv_handle)) 274 d3d12_descriptor_handle_free(&surface->uint_rtv_handle); 275 mtx_unlock(&screen->descriptor_pool_mutex); 276 277 pipe_resource_reference(&psurf->texture, NULL); 278 pipe_resource_reference(&surface->rgba_texture, NULL); 279 FREE(surface); 280} 281 282static void 283blit_surface(struct d3d12_surface *surface, bool pre) 284{ 285 struct pipe_blit_info info = {}; 286 287 info.src.resource = pre ? surface->base.texture : surface->rgba_texture; 288 info.dst.resource = pre ? surface->rgba_texture : surface->base.texture; 289 info.src.format = pre ? surface->base.texture->format : PIPE_FORMAT_R8G8B8A8_UNORM; 290 info.dst.format = pre ? PIPE_FORMAT_R8G8B8A8_UNORM : surface->base.texture->format; 291 info.src.level = info.dst.level = 0; 292 info.src.box.x = info.dst.box.x = 0; 293 info.src.box.y = info.dst.box.y = 0; 294 info.src.box.z = info.dst.box.z = 0; 295 info.src.box.width = info.dst.box.width = surface->base.width; 296 info.src.box.height = info.dst.box.height = surface->base.height; 297 info.src.box.depth = info.dst.box.depth = 0; 298 info.mask = PIPE_MASK_RGBA; 299 300 d3d12_blit(surface->base.context, &info); 301} 302 303enum d3d12_surface_conversion_mode 304d3d12_surface_update_pre_draw(struct d3d12_surface *surface, 305 DXGI_FORMAT format) 306{ 307 struct d3d12_screen *screen = d3d12_screen(surface->base.context->screen); 308 struct d3d12_resource *res = d3d12_resource(surface->base.texture); 309 DXGI_FORMAT dxgi_format = d3d12_get_resource_rt_format(surface->base.format); 310 enum d3d12_surface_conversion_mode mode; 311 312 if (dxgi_format == format) 313 return D3D12_SURFACE_CONVERSION_NONE; 314 315 if (dxgi_format == DXGI_FORMAT_B8G8R8A8_UNORM || 316 dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM) 317 mode = D3D12_SURFACE_CONVERSION_BGRA_UINT; 318 else 319 mode = D3D12_SURFACE_CONVERSION_RGBA_UINT; 320 321 if (mode == D3D12_SURFACE_CONVERSION_BGRA_UINT) { 322 if (!surface->rgba_texture) { 323 struct pipe_resource templ = {}; 324 struct pipe_resource *src = surface->base.texture; 325 326 templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; 327 templ.width0 = src->width0; 328 templ.height0 = src->height0; 329 templ.depth0 = src->depth0; 330 templ.array_size = src->array_size; 331 templ.nr_samples = src->nr_samples; 332 templ.nr_storage_samples = src->nr_storage_samples; 333 templ.usage = PIPE_USAGE_DEFAULT | PIPE_USAGE_STAGING; 334 templ.bind = src->bind; 335 templ.target = src->target; 336 337 surface->rgba_texture = screen->base.resource_create(&screen->base, &templ); 338 } 339 340 blit_surface(surface, true); 341 res = d3d12_resource(surface->rgba_texture); 342 } 343 344 if (!d3d12_descriptor_handle_is_allocated(&surface->uint_rtv_handle)) { 345 initialize_rtv(surface->base.context, &res->base, &surface->base, 346 &surface->uint_rtv_handle, DXGI_FORMAT_R8G8B8A8_UINT); 347 } 348 349 return mode; 350} 351 352void 353d3d12_surface_update_post_draw(struct d3d12_surface *surface, 354 enum d3d12_surface_conversion_mode mode) 355{ 356 if (mode == D3D12_SURFACE_CONVERSION_BGRA_UINT) 357 blit_surface(surface, false); 358} 359 360D3D12_CPU_DESCRIPTOR_HANDLE 361d3d12_surface_get_handle(struct d3d12_surface *surface, 362 enum d3d12_surface_conversion_mode mode) 363{ 364 if (mode != D3D12_SURFACE_CONVERSION_NONE) 365 return surface->uint_rtv_handle.cpu_handle; 366 return surface->desc_handle.cpu_handle; 367} 368 369void 370d3d12_context_surface_init(struct pipe_context *context) 371{ 372 context->create_surface = d3d12_create_surface; 373 context->surface_destroy = d3d12_surface_destroy; 374} 375