Searched refs:ctx_disassemble_program (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/common/
H A Dgen_batch_decoder.c130 ctx_disassemble_program(struct gen_batch_decode_ctx *ctx, function in typeref:typename:void
371 ctx_disassemble_program(ctx, ksp, "compute shader");
533 ctx_disassemble_program(ctx, ksp, type);
578 ctx_disassemble_program(ctx, ksp[0], "SIMD8 fragment shader");
580 ctx_disassemble_program(ctx, ksp[1], "SIMD16 fragment shader");
582 ctx_disassemble_program(ctx, ksp[2], "SIMD32 fragment shader");
/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/
H A Daubinator_viewer_decoder.cpp143 ctx_disassemble_program(struct aub_viewer_decode_ctx *ctx, function in typeref:typename:void
338 ctx_disassemble_program(ctx, ksp, "compute shader");
497 ctx_disassemble_program(ctx, ksp, type);
540 ctx_disassemble_program(ctx, ksp[0], "SIMD8 fragment shader");
542 ctx_disassemble_program(ctx, ksp[1], "SIMD16 fragment shader");
544 ctx_disassemble_program(ctx, ksp[2], "SIMD32 fragment shader");
/xsrc/external/mit/MesaLib/dist/src/intel/tools/
H A Daubinator_viewer_decoder.cpp143 ctx_disassemble_program(struct aub_viewer_decode_ctx *ctx, function in typeref:typename:void
342 ctx_disassemble_program(ctx, ksp, "compute shader");
501 ctx_disassemble_program(ctx, ksp, type);
544 ctx_disassemble_program(ctx, ksp[0], "SIMD8 fragment shader");
546 ctx_disassemble_program(ctx, ksp[1], "SIMD16 fragment shader");
548 ctx_disassemble_program(ctx, ksp[2], "SIMD32 fragment shader");
/xsrc/external/mit/MesaLib/dist/src/intel/common/
H A Dintel_batch_decoder.c131 ctx_disassemble_program(struct intel_batch_decode_ctx *ctx, function in typeref:typename:void
390 ctx_disassemble_program(ctx, ksp, "compute shader");
608 ctx_disassemble_program(ctx, ksp, type);
656 ctx_disassemble_program(ctx, ksp[0], "SIMD8 fragment shader");
658 ctx_disassemble_program(ctx, ksp[1], "SIMD16 fragment shader");
660 ctx_disassemble_program(ctx, ksp[2], "SIMD32 fragment shader");
1114 ctx_disassemble_program(ctx, ksp, "vertex shader");

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