Searched refs:ds_resolve (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = local in function:lvp_num_subpass_attachments2
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment);
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = local in function:lvp_CreateRenderPass2
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment,
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout,
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode;
282 subpass->stencil_resolve_mode = ds_resolve
[all...]
/xsrc/external/mit/MesaLib/dist/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = local in function:num_subpass_attachments2
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment);
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = local in function:anv_CreateRenderPass2
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment,
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout,
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment),
452 subpass->depth_resolve_mode = ds_resolve
[all...]
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_pass.c301 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = local in function:radv_num_subpass_attachments2
309 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) +
495 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = local in function:radv_CreateRenderPass2
498 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
502 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment,
503 .layout = ds_resolve->pDepthStencilResolveAttachment->layout,
504 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment),
507 subpass->depth_resolve_mode = ds_resolve
[all...]
H A Dradv_meta_clear.c2092 uint32_t ds_resolve = cmd_state->subpass->ds_resolve_attachment->attachment; local in function:radv_cmd_buffer_clear_subpass
2093 if (radv_attachment_needs_clear(cmd_state, ds_resolve)) {
2095 .aspectMask = cmd_state->attachments[ds_resolve].pending_clear_aspects,
2096 .clearValue = cmd_state->attachments[ds_resolve].clear_value,
2099 radv_subpass_clear_attachment(cmd_buffer, &cmd_state->attachments[ds_resolve], &clear_att,
/xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/
H A Danv_pass.c379 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = local in function:num_subpass_attachments2
387 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment);
503 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = local in function:anv_CreateRenderPass2KHR
507 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
512 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment,
513 .layout = ds_resolve->pDepthStencilResolveAttachment->layout,
515 subpass->depth_resolve_mode = ds_resolve->depthResolveMode;
516 subpass->stencil_resolve_mode = ds_resolve
[all...]
/xsrc/external/mit/MesaLib/dist/src/freedreno/vulkan/
H A Dtu_pass.c250 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = local in function:tu_render_pass_add_implicit_deps
253 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment &&
254 ds_resolve->pDepthStencilResolveAttachment->attachment != VK_ATTACHMENT_UNUSED) {
255 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment;
326 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = local in function:tu_render_pass_add_implicit_deps
329 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment &&
330 ds_resolve->pDepthStencilResolveAttachment->attachment != VK_ATTACHMENT_UNUSED) {
331 uint32_t a = ds_resolve
675 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = local in function:tu_CreateRenderPass2
699 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = local in function:tu_CreateRenderPass2
[all...]

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