Searched refs:empty_vs (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DDevice.cpp136 pDevice->empty_vs = CreateEmptyShader(pDevice, PIPE_SHADER_VERTEX);
139 pipe->bind_vs_state(pipe, pDevice->empty_vs);
339 DeleteEmptyShader(pDevice, PIPE_SHADER_VERTEX, pDevice->empty_vs);
H A DState.h80 void *empty_vs; member in struct:Device
H A DShader.cpp584 state = pDevice->empty_vs;

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