Searched refs:gl_LocalInvocationIndex (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dlower_cs_derived.cpp28 * gl_LocalInvocationIndex system values, replace them with fresh
62 gl_LocalInvocationIndex(NULL)
88 ir_variable *gl_LocalInvocationIndex; member in class:__anonaf8032d80110::lower_cs_derived_visitor
178 if (gl_LocalInvocationIndex != NULL)
183 /* gl_LocalInvocationIndex =
188 gl_LocalInvocationIndex = new(shader)
190 shader->ir->push_head(gl_LocalInvocationIndex);
201 assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z);
218 ir->var = gl_LocalInvocationIndex;
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlower_cs_derived.cpp28 * gl_LocalInvocationIndex system values, replace them with fresh
62 gl_LocalInvocationIndex(NULL)
88 ir_variable *gl_LocalInvocationIndex; member in class:__anon6d2953c50110::lower_cs_derived_visitor
178 if (gl_LocalInvocationIndex != NULL)
183 /* gl_LocalInvocationIndex =
188 gl_LocalInvocationIndex = new(shader)
190 shader->ir->push_head(gl_LocalInvocationIndex);
201 assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z);
218 ir->var = gl_LocalInvocationIndex;
/xsrc/external/mit/MesaLib/dist/docs/gallium/
H A Dscreen.rst560 gl_LocalInvocationIndex and gl_GlobalInvocationID. Otherwise, gallium frontends will

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