Searched refs:have_load_at_vertex (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_screen.h90 bool have_load_at_vertex; member in struct:d3d12_screen
H A Dd3d12_compiler.cpp166 opts.interpolate_at_vertex = screen->have_load_at_vertex;
448 if (flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_vertex ||
680 d3d12_screen(sel_ctx->ctx->base.screen)->have_load_at_vertex)
H A Dd3d12_screen.cpp1024 screen->have_load_at_vertex = can_attribute_at_vertex(screen);

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