1/*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef D3D12_SCREEN_H
25#define D3D12_SCREEN_H
26
27#include "pipe/p_screen.h"
28
29#include "util/slab.h"
30#include "d3d12_descriptor_pool.h"
31
32#ifndef _WIN32
33#include <wsl/winadapter.h>
34#endif
35
36#define D3D12_IGNORE_SDK_LAYERS
37#include <directx/d3d12.h>
38
39struct pb_manager;
40
41enum resource_dimension
42{
43   RESOURCE_DIMENSION_UNKNOWN = 0,
44   RESOURCE_DIMENSION_BUFFER = 1,
45   RESOURCE_DIMENSION_TEXTURE1D = 2,
46   RESOURCE_DIMENSION_TEXTURE2D = 3,
47   RESOURCE_DIMENSION_TEXTURE2DMS = 4,
48   RESOURCE_DIMENSION_TEXTURE3D = 5,
49   RESOURCE_DIMENSION_TEXTURECUBE = 6,
50   RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
51   RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
52   RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
53   RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
54   RESOURCE_DIMENSION_COUNT
55};
56
57struct d3d12_screen {
58   struct pipe_screen base;
59   struct sw_winsys *winsys;
60
61   ID3D12Device *dev;
62   ID3D12CommandQueue *cmdqueue;
63
64   struct slab_parent_pool transfer_pool;
65   struct pb_manager *bufmgr;
66   struct pb_manager *cache_bufmgr;
67   struct pb_manager *slab_bufmgr;
68   struct pb_manager *readback_slab_bufmgr;
69
70   mtx_t descriptor_pool_mutex;
71   struct d3d12_descriptor_pool *rtv_pool;
72   struct d3d12_descriptor_pool *dsv_pool;
73   struct d3d12_descriptor_pool *view_pool;
74
75   struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
76   struct d3d12_descriptor_handle null_rtv;
77
78   /* capabilities */
79   D3D_FEATURE_LEVEL max_feature_level;
80   D3D12_FEATURE_DATA_ARCHITECTURE architecture;
81   D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
82   D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
83   D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
84   D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
85
86   /* description */
87   uint32_t vendor_id;
88   uint64_t memory_size_megabytes;
89   double timestamp_multiplier;
90   bool have_load_at_vertex;
91};
92
93static inline struct d3d12_screen *
94d3d12_screen(struct pipe_screen *pipe)
95{
96   return (struct d3d12_screen *)pipe;
97}
98
99struct d3d12_dxgi_screen {
100   struct d3d12_screen base;
101
102   struct IDXGIFactory4 *factory;
103   struct IDXGIAdapter1 *adapter;
104   wchar_t description[128];
105};
106
107static inline struct d3d12_dxgi_screen *
108d3d12_dxgi_screen(struct d3d12_screen *screen)
109{
110   return (struct d3d12_dxgi_screen *)screen;
111}
112
113struct d3d12_dxcore_screen {
114   struct d3d12_screen base;
115
116   struct IDXCoreAdapterFactory *factory;
117   struct IDXCoreAdapter *adapter;
118   char description[256];
119};
120
121static inline struct d3d12_dxcore_screen *
122d3d12_dxcore_screen(struct d3d12_screen *screen)
123{
124   return (struct d3d12_dxcore_screen *)screen;
125}
126
127bool
128d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter);
129
130#endif
131