1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef D3D12_SCREEN_H 25#define D3D12_SCREEN_H 26 27#include "pipe/p_screen.h" 28 29#include "util/slab.h" 30#include "d3d12_descriptor_pool.h" 31 32#ifndef _WIN32 33#include <wsl/winadapter.h> 34#endif 35 36#define D3D12_IGNORE_SDK_LAYERS 37#include <directx/d3d12.h> 38 39struct pb_manager; 40 41enum resource_dimension 42{ 43 RESOURCE_DIMENSION_UNKNOWN = 0, 44 RESOURCE_DIMENSION_BUFFER = 1, 45 RESOURCE_DIMENSION_TEXTURE1D = 2, 46 RESOURCE_DIMENSION_TEXTURE2D = 3, 47 RESOURCE_DIMENSION_TEXTURE2DMS = 4, 48 RESOURCE_DIMENSION_TEXTURE3D = 5, 49 RESOURCE_DIMENSION_TEXTURECUBE = 6, 50 RESOURCE_DIMENSION_TEXTURE1DARRAY = 7, 51 RESOURCE_DIMENSION_TEXTURE2DARRAY = 8, 52 RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9, 53 RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10, 54 RESOURCE_DIMENSION_COUNT 55}; 56 57struct d3d12_screen { 58 struct pipe_screen base; 59 struct sw_winsys *winsys; 60 61 ID3D12Device *dev; 62 ID3D12CommandQueue *cmdqueue; 63 64 struct slab_parent_pool transfer_pool; 65 struct pb_manager *bufmgr; 66 struct pb_manager *cache_bufmgr; 67 struct pb_manager *slab_bufmgr; 68 struct pb_manager *readback_slab_bufmgr; 69 70 mtx_t descriptor_pool_mutex; 71 struct d3d12_descriptor_pool *rtv_pool; 72 struct d3d12_descriptor_pool *dsv_pool; 73 struct d3d12_descriptor_pool *view_pool; 74 75 struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT]; 76 struct d3d12_descriptor_handle null_rtv; 77 78 /* capabilities */ 79 D3D_FEATURE_LEVEL max_feature_level; 80 D3D12_FEATURE_DATA_ARCHITECTURE architecture; 81 D3D12_FEATURE_DATA_D3D12_OPTIONS opts; 82 D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2; 83 D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3; 84 D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4; 85 86 /* description */ 87 uint32_t vendor_id; 88 uint64_t memory_size_megabytes; 89 double timestamp_multiplier; 90 bool have_load_at_vertex; 91}; 92 93static inline struct d3d12_screen * 94d3d12_screen(struct pipe_screen *pipe) 95{ 96 return (struct d3d12_screen *)pipe; 97} 98 99struct d3d12_dxgi_screen { 100 struct d3d12_screen base; 101 102 struct IDXGIFactory4 *factory; 103 struct IDXGIAdapter1 *adapter; 104 wchar_t description[128]; 105}; 106 107static inline struct d3d12_dxgi_screen * 108d3d12_dxgi_screen(struct d3d12_screen *screen) 109{ 110 return (struct d3d12_dxgi_screen *)screen; 111} 112 113struct d3d12_dxcore_screen { 114 struct d3d12_screen base; 115 116 struct IDXCoreAdapterFactory *factory; 117 struct IDXCoreAdapter *adapter; 118 char description[256]; 119}; 120 121static inline struct d3d12_dxcore_screen * 122d3d12_dxcore_screen(struct d3d12_screen *screen) 123{ 124 return (struct d3d12_dxcore_screen *)screen; 125} 126 127bool 128d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter); 129 130#endif 131