Searched refs:hw_shader_stages (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/
H A Dr600_hw_context.c365 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_PS].atom);
379 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_ES].atom);
382 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_GS].atom);
386 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[EG_HW_STAGE_HS].atom);
387 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[EG_HW_STAGE_LS].atom);
389 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_VS].atom);
H A Dr600_state_common.c1714 struct r600_pipe_shader *stage = rctx->hw_shader_stages[i].shader;
1730 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) \
1731 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1735 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \
1736 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1742 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \
1743 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1744 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw2)], rctx->sw##_shader->current->gs_copy_shader); \
1750 if (rctx->hw_shader_stages[(hw)].shader) \
1751 update_shader_atom(ctx, &rctx->hw_shader_stages[(h
[all...]
H A Dr600_pipe.h549 struct r600_shader_state hw_shader_stages[EG_NUM_HW_STAGES]; member in struct:r600_context
H A Devergreen_state.c2324 struct r600_pipe_shader *stage = rctx->hw_shader_stages[i].shader;
4454 r600_init_atom(rctx, &rctx->hw_shader_stages[i].atom, id++, r600_emit_shader, 0);
4646 if (!rctx->hw_shader_stages[EG_HW_STAGE_HS].shader) {
4660 if (rctx->hw_shader_stages[i].shader)
4661 num_gprs[i] = rctx->hw_shader_stages[i].shader->shader.bc.ngpr;
4886 pshader = rctx->hw_shader_stages[i].shader;
H A Dr600_state.c3096 r600_init_atom(rctx, &rctx->hw_shader_stages[i].atom, id++, r600_emit_shader, 0);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/
H A Dr600_hw_context.c365 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_PS].atom);
379 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_ES].atom);
382 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_GS].atom);
386 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[EG_HW_STAGE_HS].atom);
387 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[EG_HW_STAGE_LS].atom);
389 r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_VS].atom);
H A Dr600_state_common.c1773 struct r600_pipe_shader *stage = rctx->hw_shader_stages[i].shader;
1789 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) \
1790 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1794 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \
1795 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1801 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \
1802 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1803 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw2)], rctx->sw##_shader->current->gs_copy_shader); \
1809 if (rctx->hw_shader_stages[(hw)].shader) \
1810 update_shader_atom(ctx, &rctx->hw_shader_stages[(h
[all...]
H A Dr600_pipe.h554 struct r600_shader_state hw_shader_stages[EG_NUM_HW_STAGES]; member in struct:r600_context
H A Devergreen_state.c2330 struct r600_pipe_shader *stage = rctx->hw_shader_stages[i].shader;
4486 r600_init_atom(rctx, &rctx->hw_shader_stages[i].atom, id++, r600_emit_shader, 0);
4678 if (!rctx->hw_shader_stages[EG_HW_STAGE_HS].shader) {
4692 if (rctx->hw_shader_stages[i].shader)
4693 num_gprs[i] = rctx->hw_shader_stages[i].shader->shader.bc.ngpr;
4918 pshader = rctx->hw_shader_stages[i].shader;
H A Dr600_state.c3100 r600_init_atom(rctx, &rctx->hw_shader_stages[i].atom, id++, r600_emit_shader, 0);

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