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    Searched refs:internal_type (Results 1 - 23 of 23) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/
v3dv_meta_common.h 60 uint32_t internal_type; member in struct:v3dv_meta_framebuffer
v3dvx_private.h 121 uint32_t internal_type,
267 uint32_t *internal_type,
288 uint32_t internal_type,
v3dvx_formats.c 426 uint32_t *internal_type,
440 *internal_type = V3D_INTERNAL_TYPE_16UI;
444 *internal_type = V3D_INTERNAL_TYPE_32F;
453 *internal_type = V3D_INTERNAL_TYPE_8UI;
463 internal_type, internal_bpp);
v3dvx_device.c 311 uint32_t internal_type,
316 switch (internal_type) {
v3dvx_meta_common.c 112 rt.render_target_0_internal_type = fb->internal_type;
1221 const uint32_t internal_type = V3D_INTERNAL_TYPE_8UI; local
1270 v3dX(meta_framebuffer_init)(&framebuffer, vk_format, internal_type,
1301 const uint32_t internal_type = V3D_INTERNAL_TYPE_8UI; local
1317 internal_type, &job->frame_tiling);
1335 uint32_t internal_type,
1338 fb->internal_type = internal_type;
v3dv_image.c 533 iview->internal_type =
537 (iview->format->rt_type, &iview->internal_type, &iview->internal_bpp);
600 (view->format->rt_type, &view->internal_type, &view->internal_bpp);
v3dv_meta_clear.c 36 uint32_t internal_type,
49 v3dv_X(device, get_hw_clear_color)(color, internal_type, internal_size,
74 uint32_t internal_type, internal_bpp;
77 &internal_type, &internal_bpp); local
82 image->vk.format, internal_type, internal_bpp,
129 internal_type,
v3dv_pass.c 308 uint32_t internal_type, internal_bpp; local
310 (format->rt_type, &internal_type, &internal_bpp);
v3dv_meta_copy.c 388 uint32_t internal_type, internal_bpp;
391 &internal_type, &internal_bpp); local
416 internal_type, &job->frame_tiling);
886 uint32_t internal_type, internal_bpp; local
889 &internal_type, &internal_bpp); local
924 internal_type, &job->frame_tiling);
1400 uint32_t internal_type, internal_bpp;
1403 &internal_type, &internal_bpp); local
1428 internal_type, &job->frame_tiling);
4250 uint32_t internal_type, internal_bpp local
4253 &internal_type, &internal_bpp); local
    [all...]
v3dv_private.h 561 uint32_t internal_type; member in struct:v3dv_image_view
604 uint32_t internal_type; member in struct:v3dv_buffer_view
v3dvx_cmd_buffer.c 775 config.internal_depth_type = iview->internal_type;
2274 *rt_type = iview->internal_type;
v3dv_cmd_buffer.c 1214 uint32_t internal_type, internal_bpp; local
1219 (format->rt_type, &internal_type, &internal_bpp); local
1227 (color, internal_type, internal_size, &attachment_state->clear_value.color[0]);
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
v3d_formats.c 172 uint32_t internal_type; local
182 &internal_type,
185 return internal_type == V3D_INTERNAL_TYPE_8 ||
186 internal_type == V3D_INTERNAL_TYPE_16F;
v3d_resource.h 64 uint8_t internal_type; member in struct:v3d_surface
v3d_resource.c 729 uint32_t internal_type; local
733 &internal_type,
1086 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
1090 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
1093 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
1100 surface->internal_type = type;
v3dx_rcl.c 326 * internal_type/internal_bpp, rather than the format from GL's
498 *rt_type = surf->internal_type;
512 zs.internal_type = surf->internal_type;
708 config.internal_depth_type = surf->internal_type;
769 rt.internal_type = surf->internal_type;
v3dx_state.c 948 uint32_t internal_type; local
952 &internal_type,
955 switch (internal_type) {
v3dx_draw.c 1565 switch (surf->internal_type) {
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
v3d_resource.h 99 uint8_t internal_type; member in struct:v3d_surface
v3dx_rcl.c 304 * internal_type/internal_bpp, rather than the format from GL's
461 *rt_type = surf->internal_type;
475 zs.internal_type = surf->internal_type;
526 config.internal_depth_type = surf->internal_type;
587 rt.internal_type = surf->internal_type;
v3d_resource.c 669 uint32_t internal_type; local
673 &internal_type,
1009 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
1013 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
1016 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
1023 surface->internal_type = type;
v3dx_state.c 1091 uint32_t internal_type; local
1095 &internal_type,
1098 switch (internal_type) {
v3dx_draw.c 848 switch (surf->internal_type) {

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