| /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/ |
| v3dv_meta_common.h | 60 uint32_t internal_type; member in struct:v3dv_meta_framebuffer
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| v3dvx_private.h | 121 uint32_t internal_type, 267 uint32_t *internal_type, 288 uint32_t internal_type,
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| v3dvx_formats.c | 426 uint32_t *internal_type, 440 *internal_type = V3D_INTERNAL_TYPE_16UI; 444 *internal_type = V3D_INTERNAL_TYPE_32F; 453 *internal_type = V3D_INTERNAL_TYPE_8UI; 463 internal_type, internal_bpp);
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| v3dvx_device.c | 311 uint32_t internal_type, 316 switch (internal_type) {
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| v3dvx_meta_common.c | 112 rt.render_target_0_internal_type = fb->internal_type; 1221 const uint32_t internal_type = V3D_INTERNAL_TYPE_8UI; local 1270 v3dX(meta_framebuffer_init)(&framebuffer, vk_format, internal_type, 1301 const uint32_t internal_type = V3D_INTERNAL_TYPE_8UI; local 1317 internal_type, &job->frame_tiling); 1335 uint32_t internal_type, 1338 fb->internal_type = internal_type;
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| v3dv_image.c | 533 iview->internal_type = 537 (iview->format->rt_type, &iview->internal_type, &iview->internal_bpp); 600 (view->format->rt_type, &view->internal_type, &view->internal_bpp);
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| v3dv_meta_clear.c | 36 uint32_t internal_type, 49 v3dv_X(device, get_hw_clear_color)(color, internal_type, internal_size, 74 uint32_t internal_type, internal_bpp; 77 &internal_type, &internal_bpp); local 82 image->vk.format, internal_type, internal_bpp, 129 internal_type,
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| v3dv_pass.c | 308 uint32_t internal_type, internal_bpp; local 310 (format->rt_type, &internal_type, &internal_bpp);
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| v3dv_meta_copy.c | 388 uint32_t internal_type, internal_bpp; 391 &internal_type, &internal_bpp); local 416 internal_type, &job->frame_tiling); 886 uint32_t internal_type, internal_bpp; local 889 &internal_type, &internal_bpp); local 924 internal_type, &job->frame_tiling); 1400 uint32_t internal_type, internal_bpp; 1403 &internal_type, &internal_bpp); local 1428 internal_type, &job->frame_tiling); 4250 uint32_t internal_type, internal_bpp local 4253 &internal_type, &internal_bpp); local [all...] |
| v3dv_private.h | 561 uint32_t internal_type; member in struct:v3dv_image_view 604 uint32_t internal_type; member in struct:v3dv_buffer_view
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| v3dvx_cmd_buffer.c | 775 config.internal_depth_type = iview->internal_type; 2274 *rt_type = iview->internal_type;
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| v3dv_cmd_buffer.c | 1214 uint32_t internal_type, internal_bpp; local 1219 (format->rt_type, &internal_type, &internal_bpp); local 1227 (color, internal_type, internal_size, &attachment_state->clear_value.color[0]);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| v3d_formats.c | 172 uint32_t internal_type; local 182 &internal_type, 185 return internal_type == V3D_INTERNAL_TYPE_8 || 186 internal_type == V3D_INTERNAL_TYPE_16F;
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| v3d_resource.h | 64 uint8_t internal_type; member in struct:v3d_surface
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| v3d_resource.c | 729 uint32_t internal_type; local 733 &internal_type, 1086 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16; 1090 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F; 1093 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24; 1100 surface->internal_type = type;
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| v3dx_rcl.c | 326 * internal_type/internal_bpp, rather than the format from GL's 498 *rt_type = surf->internal_type; 512 zs.internal_type = surf->internal_type; 708 config.internal_depth_type = surf->internal_type; 769 rt.internal_type = surf->internal_type;
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| v3dx_state.c | 948 uint32_t internal_type; local 952 &internal_type, 955 switch (internal_type) {
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| v3dx_draw.c | 1565 switch (surf->internal_type) {
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| v3d_resource.h | 99 uint8_t internal_type; member in struct:v3d_surface
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| v3dx_rcl.c | 304 * internal_type/internal_bpp, rather than the format from GL's 461 *rt_type = surf->internal_type; 475 zs.internal_type = surf->internal_type; 526 config.internal_depth_type = surf->internal_type; 587 rt.internal_type = surf->internal_type;
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| v3d_resource.c | 669 uint32_t internal_type; local 673 &internal_type, 1009 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16; 1013 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F; 1016 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24; 1023 surface->internal_type = type;
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| v3dx_state.c | 1091 uint32_t internal_type; local 1095 &internal_type, 1098 switch (internal_type) {
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| v3dx_draw.c | 848 switch (surf->internal_type) {
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