Searched refs:late (Results 1 - 25 of 242) sorted by relevance

12345678910

/xsrc/external/mit/xf86-video-intel/dist/src/sna/
H A Dsna_display_fake.c34 static bool add_fake_output(struct sna *sna, bool late);
227 static bool add_fake_output(struct sna *sna, bool late) argument
241 DBG(("%s(late=%d, num_fake=%d)\n", __FUNCTION__, late, sna->mode.num_fake+1));
263 if (late) {
/xsrc/external/mit/xf86-video-intel-2014/dist/src/sna/
H A Dsna_display_fake.c34 static bool add_fake_output(struct sna *sna, bool late);
234 static bool add_fake_output(struct sna *sna, bool late) argument
248 DBG(("%s(late=%d, num_fake=%d)\n", __FUNCTION__, late, sna->mode.num_fake+1));
269 if (late) {
/xsrc/external/mit/xf86-video-intel/dist/test/
H A Dpresent-test.c461 int early = 0, late = 0; local in function:test_future
536 "\tflips completed too late by %lldms\n",
551 fprintf(stderr, "\tframe %d displayed late by %d frames\n", ce->serial, diff);
554 late++;
564 if (late)
565 printf("\t%d frames shown too late (worst %d)!\n", late, latest);
683 printf("\tFirst flip too late, MSC was %llu, expected %llu\n",
695 printf("\tLast flip too late, MSC was %llu, expected %llu\n",
724 int early = 0, late local in function:test_accuracy
844 int early = 0, late = 0; local in function:test_modulus
983 int early = 0, late = 0; local in function:test_future_msc
1179 int latest = 0, late = 0; local in function:test_exhaustion_msc
1243 int early = 0, late = 0; local in function:test_accuracy_msc
1329 int early = 0, late = 0; local in function:test_modulus_msc
[all...]
/xsrc/external/mit/xf86-video-intel-old/dist/m4/
H A Dshave.m411 dnl * SHAVE_INIT should be called late in your configure.(ac|in) file (just
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D10.5.7.rst64 - glsl: avoid leaking linked gl_shader when there's a late linker error
H A D19.0.5.rst73 - Revert "nir: add late opt to turn inot/b2f combos back to bcsel"
H A D21.1.5.rst92 - radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA
H A D19.2.0.rst249 - nir/algebraic: Do not apply late DPH optimization in vertex
H A D20.1.0.rst2165 late DCE
2204 - intel/vec4: Allow late copy propagation on vec4
3049 - ac: disable late alloc on small gfx10 chips
3521 - aco: add a late kill flag
3522 - aco: set late kill for v_interp_p1_f32 for some APUs
3909 - radv: rewrite late alloc computation
H A D21.1.0.rst2164 - r600/sfn: Lower FS inputs to temps late and, and lower interpolate at
2749 - anv/apply_pipeline_layout: Run DCE between the early and late passes
3465 - radeonsi: do late NIR optimizations after uniform inlining
5403 - aco: Emit fewer branches for NGG VS/TES with late primitive export.
5404 - aco: Add a simple heuristic to decide early or late primitive export.
H A D21.2.0.rst1702 - llvmpipe: wrap late screen init with a mutex.
1703 - llvmpipe: delay late screen creation until context init.
3576 - radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA
3577 - radeonsi: move an incorrectly placed comment about late alloc
3578 - ac,radeonsi: move late alloc computation into common code and shader states
H A D20.2.0.rst263 - OpenGL: Surviving Mars black screen late-game (possible shader problem)
1381 - llvmpipe: multisample sample mask + early/late depth pass
1382 - llvmpipe: handle multisample early depth test/late depth write
4068 - freedreno/a6xx: add early-lrz-late-z mode
H A D20.3.0.rst1018 - panfrost: Force late pixel kill when depth/stencil is written from the FS
1942 - r600/sfn: run late algebraic optimizations
3429 - nir/algebraic: add late optimizations that optimize out mediump conversions (v3)
3432 - nir,radeonsi: move ffma fusing to late optimizations for better codegen
H A D19.3.0.rst1129 - v3d: Enable the late algebraic optimizations to get real subs.
1687 - nir/algebraic: Do not apply late DPH optimization in vertex
/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/drivers/freedreno/
H A Dir3-notes.rst374 After the frontend has generated the use-def graph of instructions, they are run through various passes which include scheduling_ and `register assignment`_. Because inserting ``mov`` instructions after scheduling would also require inserting additional ``nop`` instructions (since it is too late to reschedule to try and fill the bubbles), the earlier stages try to ensure that (at least given an infinite supply of registers) that `register assignment`_ after scheduling_ cannot fail.
/xsrc/external/mit/MesaLib/dist/docs/drivers/freedreno/
H A Dir3-notes.rst345 After the frontend has generated the use-def graph of instructions, they are run through various passes which include scheduling_ and `register assignment`_. Because inserting ``mov`` instructions after scheduling would also require inserting additional ``nop`` instructions (since it is too late to reschedule to try and fill the bubbles), the earlier stages try to ensure that (at least given an infinite supply of registers) that `register assignment`_ after scheduling_ cannot fail.
/xsrc/external/mit/xf86-video-intel/dist/
H A Dconfigure.ac592 # UXA doesn't build without DRI2 headers, too late to fix
/xsrc/external/mit/xf86-video-intel-2014/dist/
H A Dconfigure.ac585 # UXA doesn't build without DRI2 headers, too late to fix
/xsrc/external/mit/libpthread-stubs/dist/
H A Daclocal.m4257 # not run yet. These depmodes are late enough in the game, and
/xsrc/external/mit/mesa-demos/dist/
H A Daclocal.m4533 # not run yet. These depmodes are late enough in the game, and
/xsrc/external/mit/fontconfig/dist/
H A Daclocal.m4257 # not run yet. These depmodes are late enough in the game, and
/xsrc/external/mit/xproxymanagementprotocol/dist/
H A Daclocal.m4260 # not run yet. These depmodes are late enough in the game, and
/xsrc/external/mit/xf86dga/dist/
H A Daclocal.m4260 # not run yet. These depmodes are late enough in the game, and
/xsrc/external/mit/xf86-video-intel-old/dist/
H A Daclocal.m4418 # not run yet. These depmodes are late enough in the game, and
/xsrc/external/mit/evieext/dist/
H A Daclocal.m4260 # not run yet. These depmodes are late enough in the game, and

Completed in 62 milliseconds

12345678910