Searched refs:lds_pos (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h52 virtual void set_lds_pos(int lds_pos);
55 virtual int lds_pos() const;
86 void set_lds_pos(int lds_pos) override;
92 int lds_pos() const override;
H A Dsfn_shaderio.cpp56 void ShaderInput::set_lds_pos(UNUSED int lds_pos) argument
70 int ShaderInput::lds_pos() const function in class:r600::ShaderInput
90 io.lds_pos = lds_pos();
268 void ShaderInputVarying::set_lds_pos(int lds_pos) argument
270 m_lds_pos = lds_pos;
273 int ShaderInputVarying::lds_pos() const function in class:r600::ShaderInputVarying
H A Dsfn_shader_fragment.cpp719 io.lds_pos(), i)),
845 PValue(new InlineConstValue(ALU_SRC_PARAM_BASE + io.lds_pos(), i)),
864 PValue(new InlineConstValue(ALU_SRC_PARAM_BASE + io.lds_pos(), i)),
881 ir = new AluInstruction(op, dest[i], i & 1 ? ip.j : ip.i, PValue(new InlineConstValue(ALU_SRC_PARAM_BASE + io.lds_pos(), i)),
898 PValue(new InlineConstValue(ALU_SRC_PARAM_BASE + io.lds_pos(), i)),
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/
H A Dr600_shader.h53 unsigned lds_pos; /* for evergreen */ member in struct:r600_shader_io
H A Dr600_shader.c533 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos;
560 alu.src[0].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos;
682 ctx->shader->input[index].lds_pos = ctx->shader->nlds++;
3691 ctx.shader->input[ni].lds_pos = next_lds_loc++;
7089 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/
H A Dr600_shader.h53 unsigned lds_pos; /* for evergreen */ member in struct:r600_shader_io
H A Dr600_dump.c64 PRINT_UINT_ARRAY_ELM(input, lds_pos); /* for evergreen */
79 PRINT_UINT_ARRAY_ELM(output, lds_pos); /* for evergreen */
H A Dr600_shader.c617 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos;
644 alu.src[0].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos;
770 ctx->shader->input[index].lds_pos = ctx->shader->nlds++;
3780 ctx.shader->input[ni].lds_pos = next_lds_loc++;
7188 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos;

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