Searched refs:lds_pos (Results 1 - 8 of 8) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sfn/ |
| H A D | sfn_shaderio.h | 52 virtual void set_lds_pos(int lds_pos); 55 virtual int lds_pos() const; 86 void set_lds_pos(int lds_pos) override; 92 int lds_pos() const override;
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| H A D | sfn_shaderio.cpp | 56 void ShaderInput::set_lds_pos(UNUSED int lds_pos) argument 70 int ShaderInput::lds_pos() const function in class:r600::ShaderInput 90 io.lds_pos = lds_pos(); 268 void ShaderInputVarying::set_lds_pos(int lds_pos) argument 270 m_lds_pos = lds_pos; 273 int ShaderInputVarying::lds_pos() const function in class:r600::ShaderInputVarying
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| H A D | sfn_shader_fragment.cpp | 719 io.lds_pos(), i)), 845 PValue(new InlineConstValue(ALU_SRC_PARAM_BASE + io.lds_pos(), i)), 864 PValue(new InlineConstValue(ALU_SRC_PARAM_BASE + io.lds_pos(), i)), 881 ir = new AluInstruction(op, dest[i], i & 1 ? ip.j : ip.i, PValue(new InlineConstValue(ALU_SRC_PARAM_BASE + io.lds_pos(), i)), 898 PValue(new InlineConstValue(ALU_SRC_PARAM_BASE + io.lds_pos(), i)),
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/ |
| H A D | r600_shader.h | 53 unsigned lds_pos; /* for evergreen */ member in struct:r600_shader_io
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| H A D | r600_shader.c | 533 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos; 560 alu.src[0].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos; 682 ctx->shader->input[index].lds_pos = ctx->shader->nlds++; 3691 ctx.shader->input[ni].lds_pos = next_lds_loc++; 7089 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos;
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/ |
| H A D | r600_shader.h | 53 unsigned lds_pos; /* for evergreen */ member in struct:r600_shader_io
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| H A D | r600_dump.c | 64 PRINT_UINT_ARRAY_ELM(input, lds_pos); /* for evergreen */ 79 PRINT_UINT_ARRAY_ELM(output, lds_pos); /* for evergreen */
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| H A D | r600_shader.c | 617 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos; 644 alu.src[0].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos; 770 ctx->shader->input[index].lds_pos = ctx->shader->nlds++; 3780 ctx.shader->input[ni].lds_pos = next_lds_loc++; 7188 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos;
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