Searched refs:min_branch_cost (Results 1 - 4 of 4) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | lower_if_to_cond_assign.cpp | 33 * (controlled by min_branch_cost, that's the cost for a branch to be 66 unsigned min_branch_cost) 77 this->min_branch_cost = min_branch_cost; 99 unsigned min_branch_cost; member in class:__anon347883980110::ir_if_to_cond_assign_visitor 110 unsigned max_depth, unsigned min_branch_cost) 115 ir_if_to_cond_assign_visitor v(stage, max_depth, min_branch_cost); 236 if (!must_lower && this->min_branch_cost == 0) 272 MAX2(this->then_cost, this->else_cost) >= this->min_branch_cost)) 64 ir_if_to_cond_assign_visitor(gl_shader_stage stage,unsigned max_depth,unsigned min_branch_cost) argument 109 lower_if_to_cond_assign(gl_shader_stage stage,exec_list * instructions,unsigned max_depth,unsigned min_branch_cost) argument
|
| H A D | ir_optimization.h | 125 unsigned max_depth = 0, unsigned min_branch_cost = 0);
|
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | lower_if_to_cond_assign.cpp | 33 * (controlled by min_branch_cost, that's the cost for a branch to be 66 unsigned min_branch_cost) 71 this->min_branch_cost = min_branch_cost; 93 unsigned min_branch_cost; member in class:__anoncd8fb7e50110::ir_if_to_cond_assign_visitor 104 unsigned max_depth, unsigned min_branch_cost) 109 ir_if_to_cond_assign_visitor v(stage, max_depth, min_branch_cost); 230 if (!must_lower && this->min_branch_cost == 0) 266 MAX2(this->then_cost, this->else_cost) >= this->min_branch_cost)) 64 ir_if_to_cond_assign_visitor(gl_shader_stage stage,unsigned max_depth,unsigned min_branch_cost) argument 103 lower_if_to_cond_assign(gl_shader_stage stage,exec_list * instructions,unsigned max_depth,unsigned min_branch_cost) argument
|
| H A D | ir_optimization.h | 126 unsigned max_depth = 0, unsigned min_branch_cost = 0);
|
Completed in 4 milliseconds