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  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/panfrost/
pan_blend_shaders.c 102 nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options, NULL);
pan_wallpaper.c 40 nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options, NULL);
  /xsrc/external/mit/MesaLib/dist/src/intel/compiler/
test_vec4_dead_code_eliminate.cpp 98 nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL);
test_vec4_copy_propagation.cpp 98 nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL);
test_fs_copy_propagation.cpp 65 nir_shader_create(ctx, MESA_SHADER_FRAGMENT, NULL, NULL);
test_vec4_register_coalesce.cpp 102 nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL);
test_fs_saturate_propagation.cpp 65 nir_shader_create(ctx, MESA_SHADER_FRAGMENT, NULL, NULL);
test_fs_scoreboard.cpp 53 nir_shader_create(ctx, MESA_SHADER_FRAGMENT, NULL, NULL);
test_vec4_cmod_propagation.cpp 108 nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL);
  /xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/
test_vec4_dead_code_eliminate.cpp 96 nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
test_vec4_copy_propagation.cpp 98 nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
test_fs_copy_propagation.cpp 64 nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);
test_vec4_register_coalesce.cpp 101 nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
test_fs_saturate_propagation.cpp 64 nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);
test_vec4_cmod_propagation.cpp 106 nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
test_fs_cmod_propagation.cpp 64 nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);
  /xsrc/external/mit/MesaLib/dist/src/compiler/nir/
nir_clone.c 736 nir_shader *ns = nir_shader_create(mem_ctx, s->info.stage, s->options, NULL);
nir.c 115 nir_shader_create(void *mem_ctx, function
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/nir/
nir_clone.c 706 nir_shader *ns = nir_shader_create(mem_ctx, s->info.stage, s->options, NULL);
nir_builder.h 57 build->shader = nir_shader_create(mem_ctx, stage, options, NULL);
nir.c 39 nir_shader_create(void *mem_ctx, function
nir_serialize.c 1165 ctx.nir = nir_shader_create(mem_ctx, info.stage, options, NULL);
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
glsl_to_nir.cpp 214 nir_shader *shader = nir_shader_create(NULL, stage, options,
2644 nir_shader *nir = nir_shader_create(NULL, MESA_SHADER_VERTEX, options, NULL);
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
glsl_to_nir.cpp 206 nir_shader *shader = nir_shader_create(NULL, stage, options,
2621 nir_shader *nir = nir_shader_create(NULL, MESA_SHADER_VERTEX, options, NULL);
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/
zink_compiler.c 1557 nir_shader *nir = nir_shader_create(NULL, MESA_SHADER_TESS_CTRL, &screen->nir_options, NULL);

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