Searched refs:numArgs (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/i915/
H A Di915_fpc_translate.c423 * \param numArgs the number of input/src arguments
428 uint opcode, uint numArgs,
433 assert(numArgs <= 3);
435 arg1 = (numArgs < 1) ? 0 : src_vector( p, &inst->Src[0], fs );
436 arg2 = (numArgs < 2) ? 0 : src_vector( p, &inst->Src[1], fs );
437 arg3 = (numArgs < 3) ? 0 : src_vector( p, &inst->Src[2], fs );
453 uint opcode, uint numArgs,
458 assert(numArgs == 2);
465 emit_simple_arith(p, &inst2, opcode, numArgs, fs);
426 emit_simple_arith(struct i915_fp_compile * p,const struct i915_full_instruction * inst,uint opcode,uint numArgs,struct i915_fragment_shader * fs) argument
451 emit_simple_arith_swap2(struct i915_fp_compile * p,const struct i915_full_instruction * inst,uint opcode,uint numArgs,struct i915_fragment_shader * fs) argument
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/i915/
H A Di915_fpc_translate.c373 * \param numArgs the number of input/src arguments
378 uint32_t numArgs, struct i915_fragment_shader *fs)
382 assert(numArgs <= 3);
384 arg1 = (numArgs < 1) ? 0 : src_vector(p, &inst->Src[0], fs);
385 arg2 = (numArgs < 2) ? 0 : src_vector(p, &inst->Src[1], fs);
386 arg3 = (numArgs < 3) ? 0 : src_vector(p, &inst->Src[2], fs);
396 uint32_t opcode, uint32_t numArgs,
401 assert(numArgs == 2);
408 emit_simple_arith(p, &inst2, opcode, numArgs, fs);
376 emit_simple_arith(struct i915_fp_compile * p,const struct i915_full_instruction * inst,uint32_t opcode,uint32_t numArgs,struct i915_fragment_shader * fs) argument
394 emit_simple_arith_swap2(struct i915_fp_compile * p,const struct i915_full_instruction * inst,uint32_t opcode,uint32_t numArgs,struct i915_fragment_shader * fs) argument
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dff_fragment_shader.cpp479 GLuint i, numArgs = key->unit[unit].NumArgsRGB; local in function:args_match
481 for (i = 0; i < numArgs; i++) {
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dff_fragment_shader.cpp470 GLuint i, numArgs = key->unit[unit].NumArgsRGB; local in function:args_match
472 for (i = 0; i < numArgs; i++) {

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