Searched refs:numArgs (Results 1 - 4 of 4) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/i915/ |
| H A D | i915_fpc_translate.c | 423 * \param numArgs the number of input/src arguments 428 uint opcode, uint numArgs, 433 assert(numArgs <= 3); 435 arg1 = (numArgs < 1) ? 0 : src_vector( p, &inst->Src[0], fs ); 436 arg2 = (numArgs < 2) ? 0 : src_vector( p, &inst->Src[1], fs ); 437 arg3 = (numArgs < 3) ? 0 : src_vector( p, &inst->Src[2], fs ); 453 uint opcode, uint numArgs, 458 assert(numArgs == 2); 465 emit_simple_arith(p, &inst2, opcode, numArgs, fs); 426 emit_simple_arith(struct i915_fp_compile * p,const struct i915_full_instruction * inst,uint opcode,uint numArgs,struct i915_fragment_shader * fs) argument 451 emit_simple_arith_swap2(struct i915_fp_compile * p,const struct i915_full_instruction * inst,uint opcode,uint numArgs,struct i915_fragment_shader * fs) argument
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/i915/ |
| H A D | i915_fpc_translate.c | 373 * \param numArgs the number of input/src arguments 378 uint32_t numArgs, struct i915_fragment_shader *fs) 382 assert(numArgs <= 3); 384 arg1 = (numArgs < 1) ? 0 : src_vector(p, &inst->Src[0], fs); 385 arg2 = (numArgs < 2) ? 0 : src_vector(p, &inst->Src[1], fs); 386 arg3 = (numArgs < 3) ? 0 : src_vector(p, &inst->Src[2], fs); 396 uint32_t opcode, uint32_t numArgs, 401 assert(numArgs == 2); 408 emit_simple_arith(p, &inst2, opcode, numArgs, fs); 376 emit_simple_arith(struct i915_fp_compile * p,const struct i915_full_instruction * inst,uint32_t opcode,uint32_t numArgs,struct i915_fragment_shader * fs) argument 394 emit_simple_arith_swap2(struct i915_fp_compile * p,const struct i915_full_instruction * inst,uint32_t opcode,uint32_t numArgs,struct i915_fragment_shader * fs) argument
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| H A D | ff_fragment_shader.cpp | 479 GLuint i, numArgs = key->unit[unit].NumArgsRGB; local in function:args_match 481 for (i = 0; i < numArgs; i++) {
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| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| H A D | ff_fragment_shader.cpp | 470 GLuint i, numArgs = key->unit[unit].NumArgsRGB; local in function:args_match 472 for (i = 0; i < numArgs; i++) {
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