Searched refs:num_files (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dstandalone.h46 unsigned num_files, char* const* files,
H A Dstandalone.cpp396 unsigned num_files, char* const* files, struct gl_context *ctx)
459 for (unsigned i = 0; i < num_files; i++) {
395 standalone_compile_shader(const struct standalone_options * _options,unsigned num_files,char * const * files,struct gl_context * ctx) argument
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dstandalone.h45 unsigned num_files, char* const* files,
H A Dstandalone.cpp409 unsigned num_files, char* const* files, struct gl_context *ctx)
460 for (unsigned i = 0; i < num_files; i++) {
408 standalone_compile_shader(const struct standalone_options * _options,unsigned num_files,char * const * files,struct gl_context * ctx) argument
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/ir3/
H A Dir3_cmdline.c108 load_glsl(unsigned num_files, char *const *files, gl_shader_stage stage) argument
120 prog = standalone_compile_shader(&options, num_files, files, &local_ctx);
288 int num_files = 0; local in function:main
328 if (num_files != 0)
332 if (num_files != 0)
335 filenames[num_files++] = filename;
344 if (num_files >= ARRAY_SIZE(filenames))
350 if (num_files >= ARRAY_SIZE(filenames))
356 if (num_files >= ARRAY_SIZE(filenames))
364 filenames[num_files
[all...]
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/freedreno/ir3/
H A Dir3_cmdline.c106 load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage) argument
117 prog = standalone_compile_shader(&options, num_files, files, &local_ctx);
282 int num_files = 0; local in function:main
407 if (num_files != 0)
411 if (num_files != 0)
415 filenames[num_files++] = filename;
424 if (num_files >= ARRAY_SIZE(filenames))
430 if (num_files >= ARRAY_SIZE(filenames))
436 if (num_files >= ARRAY_SIZE(filenames))
444 filenames[num_files
[all...]
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/lima/standalone/
H A Dlima_compiler_cmdline.c87 load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage) argument
109 prog = standalone_compile_shader(&options, num_files, files, &local_ctx);

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