Searched refs:nv30_context (Results 1 - 25 of 39) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv30/
H A Dnv30_context.h43 struct nv30_context { struct
127 static inline struct nv30_context *
128 nv30_context(struct pipe_context *pipe) function in typeref:struct:nv30_context *
130 return (struct nv30_context *)pipe;
140 nv30_vbo_validate(struct nv30_context *nv30);
155 nv30_vertprog_validate(struct nv30_context *nv30);
161 nv30_fragprog_validate(struct nv30_context *nv30);
167 nv30_texture_validate(struct nv30_context *nv30);
173 nv30_fragtex_validate(struct nv30_context *nv30);
179 nv40_verttex_validate(struct nv30_context *nv3
[all...]
H A Dnv30_screen.h15 struct nv30_context;
20 struct nv30_context *cur_ctx;
H A Dnv40_verttex.c27 #include "nv30/nv30_context.h"
30 nv40_verttex_validate(struct nv30_context *nv30)
55 struct nv30_context *nv30 = nv30_context(pipe);
77 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_state.c33 #include "nv30/nv30_context.h"
42 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
121 struct nv30_context *nv30 = nv30_context(pipe);
198 struct nv30_context *nv30 = nv30_context(pipe);
214 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
276 struct nv30_context *nv30 = nv30_context(pipe);
292 struct nv30_context *nv3
[all...]
H A Dnv30_context.c33 #include "nv30/nv30_context.h"
41 struct nv30_context *nv30;
75 struct nv30_context *nv30 = nv30_context(pipe);
92 struct nv30_context *nv30 = nv30_context(&nv->pipe);
154 struct nv30_context *nv30 = nv30_context(pipe);
193 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
[all...]
H A Dnv30_transfer.h26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
H A Dnv30_resource.c30 #include "nv30/nv30_context.h"
37 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_fragprog.c31 #include "nv30/nv30_context.h"
35 nv30_fragprog_upload(struct nv30_context *nv30)
66 nv30_fragprog_validate(struct nv30_context *nv30)
156 draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw);
167 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_state_validate.c32 #include "nv30/nv30_context.h"
36 nv30_validate_fb(struct nv30_context *nv30)
175 nv30_validate_blend_colour(struct nv30_context *nv30)
204 nv30_validate_stencil_ref(struct nv30_context *nv30)
215 nv30_validate_stipple(struct nv30_context *nv30)
224 nv30_validate_scissor(struct nv30_context *nv30)
246 nv30_validate_viewport(struct nv30_context *nv30)
275 nv30_validate_clip(struct nv30_context *nv30)
296 nv30_validate_blend(struct nv30_context *nv30)
305 nv30_validate_zsa(struct nv30_context *nv3
[all...]
H A Dnv30_query.c29 #include "nv30/nv30_context.h"
152 struct nv30_context *nv30 = nv30_context(pipe);
182 struct nv30_context *nv30 = nv30_context(pipe);
245 struct nv30_context *nv30 = nv30_context(pipe);
277 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
H A Dnv30_clear.c32 #include "nv30/nv30_context.h"
56 struct nv30_context *nv30 = nv30_context(pipe);
107 struct nv30_context *nv30 = nv30_context(pipe);
167 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_fragtex.c30 #include "nv30/nv30_context.h"
34 nv30_fragtex_validate(struct nv30_context *nv30)
156 struct nv30_context *nv30 = nv30_context(pipe);
178 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_vbo.c34 #include "nv30/nv30_context.h"
38 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
84 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
94 nv30_prevalidate_vbufs(struct nv30_context *nv30)
130 nv30_update_user_vbufs(struct nv30_context *nv30)
168 nv30_release_user_vbufs(struct nv30_context *nv30)
183 nv30_vbo_validate(struct nv30_context *nv30)
330 struct nv30_context *nv30 = nv30_context(pipe);
337 nv30_draw_arrays(struct nv30_context *nv3
[all...]
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv30/
H A Dnv30_context.h43 struct nv30_context { struct
127 static inline struct nv30_context *
128 nv30_context(struct pipe_context *pipe) function in typeref:struct:nv30_context *
130 return (struct nv30_context *)pipe;
140 nv30_vbo_validate(struct nv30_context *nv30);
155 nv30_vertprog_validate(struct nv30_context *nv30);
161 nv30_fragprog_validate(struct nv30_context *nv30);
167 nv30_texture_validate(struct nv30_context *nv30);
173 nv30_fragtex_validate(struct nv30_context *nv30);
179 nv40_verttex_validate(struct nv30_context *nv3
[all...]
H A Dnv30_screen.h15 struct nv30_context;
20 struct nv30_context *cur_ctx;
H A Dnv40_verttex.c27 #include "nv30/nv30_context.h"
30 nv40_verttex_validate(struct nv30_context *nv30)
55 struct nv30_context *nv30 = nv30_context(pipe);
78 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_state.c33 #include "nv30/nv30_context.h"
42 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
121 struct nv30_context *nv30 = nv30_context(pipe);
198 struct nv30_context *nv30 = nv30_context(pipe);
214 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
276 struct nv30_context *nv30 = nv30_context(pipe);
292 struct nv30_context *nv3
[all...]
H A Dnv30_context.c33 #include "nv30/nv30_context.h"
41 struct nv30_context *nv30;
45 nv30 = container_of(push->user_priv, struct nv30_context, bufctx);
75 struct nv30_context *nv30 = nv30_context(pipe);
92 struct nv30_context *nv30 = nv30_context(&nv->pipe);
154 struct nv30_context *nv30 = nv30_context(pipe);
193 struct nv30_context *nv3
[all...]
H A Dnv30_transfer.h26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
H A Dnv30_fragprog.c31 #include "nv30/nv30_context.h"
35 nv30_fragprog_upload(struct nv30_context *nv30)
66 nv30_fragprog_validate(struct nv30_context *nv30)
156 draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw);
167 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_state_validate.c32 #include "nv30/nv30_context.h"
36 nv30_validate_fb(struct nv30_context *nv30)
175 nv30_validate_blend_colour(struct nv30_context *nv30)
204 nv30_validate_stencil_ref(struct nv30_context *nv30)
215 nv30_validate_stipple(struct nv30_context *nv30)
224 nv30_validate_scissor(struct nv30_context *nv30)
246 nv30_validate_viewport(struct nv30_context *nv30)
275 nv30_validate_clip(struct nv30_context *nv30)
296 nv30_validate_blend(struct nv30_context *nv30)
305 nv30_validate_zsa(struct nv30_context *nv3
[all...]
H A Dnv30_query.c29 #include "nv30/nv30_context.h"
152 struct nv30_context *nv30 = nv30_context(pipe);
182 struct nv30_context *nv30 = nv30_context(pipe);
245 struct nv30_context *nv30 = nv30_context(pipe);
277 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
H A Dnv30_resource.c30 #include "nv30/nv30_context.h"
37 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_clear.c32 #include "nv30/nv30_context.h"
56 struct nv30_context *nv30 = nv30_context(pipe);
107 struct nv30_context *nv30 = nv30_context(pipe);
167 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_fragtex.c30 #include "nv30/nv30_context.h"
34 nv30_fragtex_validate(struct nv30_context *nv30)
156 struct nv30_context *nv30 = nv30_context(pipe);
179 struct nv30_context *nv30 = nv30_context(pipe);

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