1/*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26#include "util/u_format.h"
27#include "util/u_inlines.h"
28#include "util/u_prim.h"
29#include "translate/translate.h"
30
31#include "nouveau_fence.h"
32#include "nv_object.xml.h"
33#include "nv30/nv30-40_3d.xml.h"
34#include "nv30/nv30_context.h"
35#include "nv30/nv30_format.h"
36
37static void
38nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
39                  struct pipe_vertex_element *ve, unsigned attr)
40{
41   const unsigned nc = util_format_get_nr_components(ve->src_format);
42   struct nouveau_pushbuf *push = nv30->base.pushbuf;
43   struct nv04_resource *res = nv04_resource(vb->buffer.resource);
44   const struct util_format_description *desc =
45      util_format_description(ve->src_format);
46   const void *data;
47   float v[4];
48
49   data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
50                                      ve->src_offset, NOUVEAU_BO_RD);
51
52   desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
53
54   switch (nc) {
55   case 4:
56      BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
57      PUSH_DATAf(push, v[0]);
58      PUSH_DATAf(push, v[1]);
59      PUSH_DATAf(push, v[2]);
60      PUSH_DATAf(push, v[3]);
61      break;
62   case 3:
63      BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
64      PUSH_DATAf(push, v[0]);
65      PUSH_DATAf(push, v[1]);
66      PUSH_DATAf(push, v[2]);
67      break;
68   case 2:
69      BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
70      PUSH_DATAf(push, v[0]);
71      PUSH_DATAf(push, v[1]);
72      break;
73   case 1:
74      BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
75      PUSH_DATAf(push, v[0]);
76      break;
77   default:
78      assert(0);
79      break;
80   }
81}
82
83static inline void
84nv30_vbuf_range(struct nv30_context *nv30, int vbi,
85                uint32_t *base, uint32_t *size)
86{
87   assert(nv30->vbo_max_index != ~0);
88   *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
89   *size = (nv30->vbo_max_index -
90            nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
91}
92
93static void
94nv30_prevalidate_vbufs(struct nv30_context *nv30)
95{
96   struct pipe_vertex_buffer *vb;
97   struct nv04_resource *buf;
98   int i;
99   uint32_t base, size;
100
101   nv30->vbo_fifo = nv30->vbo_user = 0;
102
103   for (i = 0; i < nv30->num_vtxbufs; i++) {
104      vb = &nv30->vtxbuf[i];
105      if (!vb->stride || !vb->buffer.resource) /* NOTE: user_buffer not implemented */
106         continue;
107      buf = nv04_resource(vb->buffer.resource);
108
109      /* NOTE: user buffers with temporary storage count as mapped by GPU */
110      if (!nouveau_resource_mapped_by_gpu(vb->buffer.resource)) {
111         if (nv30->vbo_push_hint) {
112            nv30->vbo_fifo = ~0;
113            continue;
114         } else {
115            if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
116               nv30->vbo_user |= 1 << i;
117               assert(vb->stride > vb->buffer_offset);
118               nv30_vbuf_range(nv30, i, &base, &size);
119               nouveau_user_buffer_upload(&nv30->base, buf, base, size);
120            } else {
121               nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
122            }
123            nv30->base.vbo_dirty = true;
124         }
125      }
126   }
127}
128
129static void
130nv30_update_user_vbufs(struct nv30_context *nv30)
131{
132   struct nouveau_pushbuf *push = nv30->base.pushbuf;
133   uint32_t base, offset, size;
134   int i;
135   uint32_t written = 0;
136
137   for (i = 0; i < nv30->vertex->num_elements; i++) {
138      struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
139      const int b = ve->vertex_buffer_index;
140      struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
141      struct nv04_resource *buf = nv04_resource(vb->buffer.resource);
142
143      if (!(nv30->vbo_user & (1 << b)))
144         continue;
145
146      if (!vb->stride) {
147         nv30_emit_vtxattr(nv30, vb, ve, i);
148         continue;
149      }
150      nv30_vbuf_range(nv30, b, &base, &size);
151
152      if (!(written & (1 << b))) {
153         written |= 1 << b;
154         nouveau_user_buffer_upload(&nv30->base, buf, base, size);
155      }
156
157      offset = vb->buffer_offset + ve->src_offset;
158
159      BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
160      PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
161                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
162                       0, NV30_3D_VTXBUF_DMA1);
163   }
164   nv30->base.vbo_dirty = true;
165}
166
167static inline void
168nv30_release_user_vbufs(struct nv30_context *nv30)
169{
170   uint32_t vbo_user = nv30->vbo_user;
171
172   while (vbo_user) {
173      int i = ffs(vbo_user) - 1;
174      vbo_user &= ~(1 << i);
175
176      nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer.resource));
177   }
178
179   nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
180}
181
182void
183nv30_vbo_validate(struct nv30_context *nv30)
184{
185   struct nouveau_pushbuf *push = nv30->base.pushbuf;
186   struct nv30_vertex_stateobj *vertex = nv30->vertex;
187   struct pipe_vertex_element *ve;
188   struct pipe_vertex_buffer *vb;
189   unsigned i, redefine;
190
191   nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
192   if (!nv30->vertex || nv30->draw_flags)
193      return;
194
195#ifdef PIPE_ARCH_BIG_ENDIAN
196   if (1) { /* Figure out where the buffers are getting messed up */
197#else
198   if (unlikely(vertex->need_conversion)) {
199#endif
200      nv30->vbo_fifo = ~0;
201      nv30->vbo_user = 0;
202   } else {
203      nv30_prevalidate_vbufs(nv30);
204   }
205
206   if (!PUSH_SPACE(push, 128))
207      return;
208
209   redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
210   if (redefine == 0)
211      return;
212
213   BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
214
215   for (i = 0; i < vertex->num_elements; i++) {
216      ve = &vertex->pipe[i];
217      vb = &nv30->vtxbuf[ve->vertex_buffer_index];
218
219      if (likely(vb->stride) || nv30->vbo_fifo)
220         PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
221      else
222         PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
223   }
224
225   for (; i < nv30->state.num_vtxelts; i++) {
226      PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
227   }
228
229   for (i = 0; i < vertex->num_elements; i++) {
230      struct nv04_resource *res;
231      unsigned offset;
232      bool user;
233
234      ve = &vertex->pipe[i];
235      vb = &nv30->vtxbuf[ve->vertex_buffer_index];
236      user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
237
238      res = nv04_resource(vb->buffer.resource);
239
240      if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
241         if (!nv30->vbo_fifo)
242            nv30_emit_vtxattr(nv30, vb, ve, i);
243         continue;
244      }
245
246      offset = ve->src_offset + vb->buffer_offset;
247
248      BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
249      PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
250                       res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
251                       0, NV30_3D_VTXBUF_DMA1);
252   }
253
254   nv30->state.num_vtxelts = vertex->num_elements;
255}
256
257static void *
258nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
259                         const struct pipe_vertex_element *elements)
260{
261    struct nv30_vertex_stateobj *so;
262    struct translate_key transkey;
263    unsigned i;
264
265    so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
266    if (!so)
267        return NULL;
268    memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
269    so->num_elements = num_elements;
270    so->need_conversion = false;
271
272    transkey.nr_elements = 0;
273    transkey.output_stride = 0;
274
275    for (i = 0; i < num_elements; i++) {
276        const struct pipe_vertex_element *ve = &elements[i];
277        const unsigned vbi = ve->vertex_buffer_index;
278        enum pipe_format fmt = ve->src_format;
279
280        so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
281        if (!so->element[i].state) {
282            switch (util_format_get_nr_components(fmt)) {
283            case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
284            case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
285            case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
286            case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
287            default:
288                assert(0);
289                FREE(so);
290                return NULL;
291            }
292            so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
293            so->need_conversion = true;
294        }
295
296        if (1) {
297            unsigned j = transkey.nr_elements++;
298
299            transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
300            transkey.element[j].input_format = ve->src_format;
301            transkey.element[j].input_buffer = vbi;
302            transkey.element[j].input_offset = ve->src_offset;
303            transkey.element[j].instance_divisor = ve->instance_divisor;
304
305            transkey.element[j].output_format = fmt;
306            transkey.element[j].output_offset = transkey.output_stride;
307            transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
308        }
309    }
310
311    so->translate = translate_create(&transkey);
312    so->vtx_size = transkey.output_stride / 4;
313    so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
314    return so;
315}
316
317static void
318nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
319{
320   struct nv30_vertex_stateobj *so = hwcso;
321
322   if (so->translate)
323      so->translate->release(so->translate);
324   FREE(hwcso);
325}
326
327static void
328nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
329{
330   struct nv30_context *nv30 = nv30_context(pipe);
331
332   nv30->vertex = hwcso;
333   nv30->dirty |= NV30_NEW_VERTEX;
334}
335
336static void
337nv30_draw_arrays(struct nv30_context *nv30,
338                 unsigned mode, unsigned start, unsigned count,
339                 unsigned instance_count)
340{
341   struct nouveau_pushbuf *push = nv30->base.pushbuf;
342   unsigned prim;
343
344   prim = nv30_prim_gl(mode);
345
346   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
347   PUSH_DATA (push, prim);
348   while (count) {
349      const unsigned mpush = 2047 * 256;
350      unsigned npush  = (count > mpush) ? mpush : count;
351      unsigned wpush  = ((npush + 255) & ~255) >> 8;
352
353      count -= npush;
354
355      BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
356      while (npush >= 256) {
357         PUSH_DATA (push, 0xff000000 | start);
358         start += 256;
359         npush -= 256;
360      }
361
362      if (npush)
363         PUSH_DATA (push, ((npush - 1) << 24) | start);
364   }
365   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
366   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
367}
368
369static void
370nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
371                              unsigned start, unsigned count)
372{
373   map += start;
374
375   if (count & 1) {
376      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
377      PUSH_DATA (push, *map++);
378   }
379
380   count >>= 1;
381   while (count) {
382      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
383      count -= npush;
384
385      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
386      while (npush--) {
387         PUSH_DATA (push, (map[1] << 16) | map[0]);
388         map += 2;
389      }
390   }
391
392}
393
394static void
395nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
396                              unsigned start, unsigned count)
397{
398   map += start;
399
400   if (count & 1) {
401      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
402      PUSH_DATA (push, *map++);
403   }
404
405   count >>= 1;
406   while (count) {
407      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
408      count -= npush;
409
410      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
411      while (npush--) {
412         PUSH_DATA (push, (map[1] << 16) | map[0]);
413         map += 2;
414      }
415   }
416}
417
418static void
419nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
420                              unsigned start, unsigned count)
421{
422   map += start;
423
424   while (count) {
425      const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
426
427      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
428      PUSH_DATAp(push, map, nr);
429
430      map += nr;
431      count -= nr;
432   }
433}
434
435static void
436nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
437                                    const uint32_t *map,
438                                    unsigned start, unsigned count)
439{
440   map += start;
441
442   if (count & 1) {
443      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
444      PUSH_DATA (push, *map++);
445   }
446
447   count >>= 1;
448   while (count) {
449      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
450      count -= npush;
451
452      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
453      while (npush--) {
454         PUSH_DATA (push, (map[1] << 16) | map[0]);
455         map += 2;
456      }
457   }
458}
459
460static void
461nv30_draw_elements(struct nv30_context *nv30, bool shorten,
462                   const struct pipe_draw_info *info,
463                   unsigned mode, unsigned start, unsigned count,
464                   unsigned instance_count, int32_t index_bias,
465		   unsigned index_size)
466{
467   struct nouveau_pushbuf *push = nv30->base.pushbuf;
468   struct nouveau_object *eng3d = nv30->screen->eng3d;
469   unsigned prim = nv30_prim_gl(mode);
470
471   if (eng3d->oclass >= NV40_3D_CLASS && index_bias != nv30->state.index_bias) {
472      BEGIN_NV04(push, NV40_3D(VB_ELEMENT_BASE), 1);
473      PUSH_DATA (push, index_bias);
474      nv30->state.index_bias = index_bias;
475   }
476
477   if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
478       !info->has_user_indices) {
479      struct nv04_resource *res = nv04_resource(info->index.resource);
480      unsigned offset = 0;
481
482      assert(nouveau_resource_mapped_by_gpu(&res->base));
483
484      BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
485      PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
486                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
487      PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
488                       (index_size == 2) ? 0x00000010 : 0x00000000,
489                       res->domain | NOUVEAU_BO_RD,
490                       0, NV30_3D_IDXBUF_FORMAT_DMA1);
491      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
492      PUSH_DATA (push, prim);
493      while (count) {
494         const unsigned mpush = 2047 * 256;
495         unsigned npush  = (count > mpush) ? mpush : count;
496         unsigned wpush  = ((npush + 255) & ~255) >> 8;
497
498         count -= npush;
499
500         BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
501         while (npush >= 256) {
502            PUSH_DATA (push, 0xff000000 | start);
503            start += 256;
504            npush -= 256;
505         }
506
507         if (npush)
508            PUSH_DATA (push, ((npush - 1) << 24) | start);
509      }
510      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
511      PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
512      PUSH_RESET(push, BUFCTX_IDXBUF);
513   } else {
514      const void *data;
515      if (!info->has_user_indices)
516         data = nouveau_resource_map_offset(&nv30->base,
517                                            nv04_resource(info->index.resource),
518                                            start * index_size, NOUVEAU_BO_RD);
519      else
520         data = info->index.user;
521      if (!data)
522         return;
523
524      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
525      PUSH_DATA (push, prim);
526      switch (index_size) {
527      case 1:
528         nv30_draw_elements_inline_u08(push, data, start, count);
529         break;
530      case 2:
531         nv30_draw_elements_inline_u16(push, data, start, count);
532         break;
533      case 4:
534         if (shorten)
535            nv30_draw_elements_inline_u32_short(push, data, start, count);
536         else
537            nv30_draw_elements_inline_u32(push, data, start, count);
538         break;
539      default:
540         assert(0);
541         return;
542      }
543      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
544      PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
545   }
546}
547
548static void
549nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
550{
551   struct nv30_context *nv30 = nv30_context(pipe);
552   struct nouveau_pushbuf *push = nv30->base.pushbuf;
553   int i;
554
555   if (!info->primitive_restart &&
556       !u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
557      return;
558
559   /* For picking only a few vertices from a large user buffer, push is better,
560    * if index count is larger and we expect repeated vertices, suggest upload.
561    */
562   nv30->vbo_push_hint = /* the 64 is heuristic */
563      !(info->index_size &&
564        ((info->max_index - info->min_index + 64) < info->count));
565
566   nv30->vbo_min_index = info->min_index;
567   nv30->vbo_max_index = info->max_index;
568
569   if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
570      nv30->dirty |= NV30_NEW_ARRAYS;
571
572   push->user_priv = &nv30->bufctx;
573   if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
574      nv30_update_user_vbufs(nv30);
575
576   nv30_state_validate(nv30, ~0, true);
577   if (nv30->draw_flags) {
578      nv30_render_vbo(pipe, info);
579      return;
580   } else
581   if (nv30->vbo_fifo) {
582      nv30_push_vbo(nv30, info);
583      return;
584   }
585
586   for (i = 0; i < nv30->num_vtxbufs && !nv30->base.vbo_dirty; ++i) {
587      if (!nv30->vtxbuf[i].buffer.resource)
588         continue;
589      if (nv30->vtxbuf[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
590         nv30->base.vbo_dirty = true;
591   }
592
593   if (!nv30->base.vbo_dirty && info->index_size && !info->has_user_indices &&
594       info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
595      nv30->base.vbo_dirty = true;
596
597   if (nv30->base.vbo_dirty) {
598      BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
599      PUSH_DATA (push, 0);
600      nv30->base.vbo_dirty = false;
601   }
602
603   if (!info->index_size) {
604      nv30_draw_arrays(nv30,
605                       info->mode, info->start, info->count,
606                       info->instance_count);
607   } else {
608      bool shorten = info->max_index <= 65535;
609
610      if (info->primitive_restart != nv30->state.prim_restart) {
611         if (info->primitive_restart) {
612            BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
613            PUSH_DATA (push, 1);
614            PUSH_DATA (push, info->restart_index);
615
616            if (info->restart_index > 65535)
617               shorten = false;
618         } else {
619            BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
620            PUSH_DATA (push, 0);
621         }
622         nv30->state.prim_restart = info->primitive_restart;
623      } else
624      if (info->primitive_restart) {
625         BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
626         PUSH_DATA (push, info->restart_index);
627
628         if (info->restart_index > 65535)
629            shorten = false;
630      }
631
632      nv30_draw_elements(nv30, shorten, info,
633                         info->mode, info->start, info->count,
634                         info->instance_count, info->index_bias, info->index_size);
635   }
636
637   nv30_state_release(nv30);
638   nv30_release_user_vbufs(nv30);
639}
640
641void
642nv30_vbo_init(struct pipe_context *pipe)
643{
644   pipe->create_vertex_elements_state = nv30_vertex_state_create;
645   pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
646   pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
647   pipe->draw_vbo = nv30_draw_vbo;
648}
649