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/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c209 struct ureg_dst output_depth; member in struct:Shader_xlate
750 reg = sx->output_depth;
1995 sx.output_depth = ureg_DECL_output_masked(ureg, TGSI_SEMANTIC_POSITION, 0, TGSI_WRITEMASK_Z, 0, 1);
1996 sx.output_depth = ureg_writemask(sx.output_depth, TGSI_WRITEMASK_Z);

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