Searched refs:pOutputStreamDecl (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShader.cpp859 CONST D3D10DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY* pOutputStreamDecl = local in function:CreateGeometryShaderWithStreamOutput
860 &pData->pOutputStreamDecl[i];
861 BYTE RegisterMask = pOutputStreamDecl->RegisterMask;
876 pOutputStreamDecl->RegisterMask);
879 if (pOutputStreamDecl->RegisterIndex == 0xffffffff) {
888 pOutputStreamDecl->OutputSlot;
890 ShaderFindOutputMapping(pShader, pOutputStreamDecl->RegisterIndex);
892 total_components[pOutputStreamDecl->OutputSlot];
893 if (pOutputStreamDecl->OutputSlot != 0)
896 total_components[pOutputStreamDecl
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