Searched refs:rounding_corners (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_draw.cpp1021 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) argument
1023 rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
1024 rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
1026 if (rounding <= 0.0f || rounding_corners == 0)
1035 const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1036 const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1037 const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1038 const float rounding_bl = (rounding_corners
1242 AddImageRounded(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,ImU32 col,float rounding,int rounding_corners) argument
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H A Dimgui.h1844 IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All);
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_draw.cpp1021 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) argument
1023 rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
1024 rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
1026 if (rounding <= 0.0f || rounding_corners == 0)
1035 const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1036 const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1037 const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1038 const float rounding_bl = (rounding_corners
1242 AddImageRounded(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,ImU32 col,float rounding,int rounding_corners) argument
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H A Dimgui.h1844 IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All);

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