Searched refs:run_linear (Results 1 - 19 of 19) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/draw/
H A Ddraw_vs.h87 void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader,
136 void (*run_linear)( struct draw_vertex_shader *shader, member in struct:draw_vertex_shader
H A Ddraw_vs_llvm.c111 vs->base.run_linear = vs_llvm_run_linear;
H A Ddraw_pt_fetch_shade_emit.c215 fse->active->run_linear( fse->active,
337 fse->active->run_linear( fse->active,
377 fse->base.run_linear = fse_run_linear;
H A Ddraw_pt_vsplit_tmp.h226 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
250 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
273 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
H A Ddraw_vs_variant.c51 * the vertex shader's existing run_linear() routine to simulate
175 vsvg->base.vs->run_linear( vsvg->base.vs,
243 vsvg->base.vs->run_linear( vsvg->base.vs,
312 vsvg->base.run_linear = vsvg_run_linear;
H A Ddraw_pt.h55 * linear, middle->run_linear is called; When only the fetch elements are
110 void (*run_linear)(struct draw_pt_middle_end *, member in struct:draw_pt_middle_end
H A Ddraw_pt_fetch_shade_pipeline.c219 vshader->run_linear(vshader,
519 fpme->base.run_linear = fetch_pipeline_linear_run;
H A Ddraw_vs_exec.c60 /* Not required for run_linear.
236 vs->base.run_linear = vs_exec_run_linear;
H A Ddraw_pt_fetch_emit.c391 fetch_emit->base.run_linear = fetch_emit_run_linear;
H A Ddraw_pt_fetch_shade_pipeline_llvm.c641 fpme->base.run_linear = llvm_middle_end_linear_run;
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/draw/
H A Ddraw_vs.h87 void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader,
136 void (*run_linear)( struct draw_vertex_shader *shader, member in struct:draw_vertex_shader
H A Ddraw_pt_fetch_shade_emit.c215 fse->active->run_linear( fse->active,
337 fse->active->run_linear( fse->active,
377 fse->base.run_linear = fse_run_linear;
H A Ddraw_pt_vsplit_tmp.h226 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
250 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
273 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
H A Ddraw_vs_variant.c51 * the vertex shader's existing run_linear() routine to simulate
176 vsvg->base.vs->run_linear( vsvg->base.vs,
245 vsvg->base.vs->run_linear( vsvg->base.vs,
314 vsvg->base.run_linear = vsvg_run_linear;
H A Ddraw_pt.h55 * linear, middle->run_linear is called; When only the fetch elements are
110 void (*run_linear)(struct draw_pt_middle_end *, member in struct:draw_pt_middle_end
H A Ddraw_vs_llvm.c127 vs->base.run_linear = vs_llvm_run_linear;
H A Ddraw_pt_fetch_shade_pipeline.c220 vshader->run_linear(vshader,
521 fpme->base.run_linear = fetch_pipeline_linear_run;
H A Ddraw_vs_exec.c63 /* Not required for run_linear.
247 vs->base.run_linear = vs_exec_run_linear;
H A Ddraw_pt_fetch_shade_pipeline_llvm.c934 fpme->base.run_linear = llvm_middle_end_linear_run;

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