Searched refs:sampler_heap (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_batch.cpp63 batch->sampler_heap =
75 if (!batch->sampler_heap && !batch->view_heap)
132 d3d12_descriptor_heap_clear(batch->sampler_heap);
147 d3d12_descriptor_heap_free(batch->sampler_heap);
161 d3d12_descriptor_heap_get(batch->sampler_heap) };
H A Dd3d12_batch.h52 struct d3d12_descriptor_heap *sampler_heap; member in struct:d3d12_batch
H A Dd3d12_draw.cpp144 d2d12_descriptor_heap_get_next_handle(batch->sampler_heap, &table_start);
166 d3d12_descriptor_heap_append_handles(batch->sampler_heap, descs, shader->end_srv_binding - shader->begin_srv_binding);
240 if (d3d12_descriptor_heap_get_remaining_handles(batch->sampler_heap) < needed_descs)

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