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    Searched refs:scroll_y (Results 1 - 10 of 10) sorted by relevancy

  /xsrc/external/mit/xorg-server/dist/hw/xquartz/
darwinEvents.h 57 DarwinSendScrollEvents(double scroll_x, double scroll_y);
darwinEvents.c 578 DarwinSendScrollEvents(double scroll_x, double scroll_y) {
590 valuator_mask_set_double(&valuators, 4, scroll_y);
  /xsrc/external/mit/xterm/dist/
graphics.c 1417 int const scroll_y = screen->topline * FontHeight(screen); local
1419 int const refresh_y = toprow * FontHeight(screen) + scroll_y;
1431 int const scrollarea_y = scroll_y;
1433 int const scrollarea_h = -scroll_y;
1436 int const mainarea_y = scroll_y;
1438 int const mainarea_h = -scroll_y + Height(screen) * FontHeight(screen);
1556 int const scroll_y = screen->topline * FontHeight(screen); local
1558 int const refresh_y = toprow * FontHeight(screen) + scroll_y;
1645 (OriginY(screen) - scroll_y) + refresh_y + yy,
1647 (OriginY(screen) - scroll_y) + refresh_y + yy)
1819 int const scroll_y = (screen->whichBuf == 0 local
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/imgui/
imgui_widgets.cpp 3702 float scroll_y = draw_window->Scroll.y;
3703 if (cursor_offset.y - g.FontSize < scroll_y)
3704 scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
3705 else if (cursor_offset.y - size.y >= scroll_y)
3706 scroll_y = cursor_offset.y - size.y;
3707 draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y); // To avoid a frame of lag
3708 draw_window->Scroll.y = scroll_y;
imgui.h 294 IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
imgui.cpp 6412 void ImGui::SetScrollY(float scroll_y)
6415 window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY
  /xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui_widgets.cpp 3702 float scroll_y = draw_window->Scroll.y;
3703 if (cursor_offset.y - g.FontSize < scroll_y)
3704 scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
3705 else if (cursor_offset.y - size.y >= scroll_y)
3706 scroll_y = cursor_offset.y - size.y;
3707 draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y); // To avoid a frame of lag
3708 draw_window->Scroll.y = scroll_y;
imgui.h 294 IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
imgui_demo.cpp 1970 float scroll_y = ImGui::GetScrollY(), scroll_max_y = ImGui::GetScrollMaxY(); local
1972 ImGui::Text("%.0f/%0.f", scroll_y, scroll_max_y);
imgui.cpp 6412 void ImGui::SetScrollY(float scroll_y)
6415 window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY

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