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Searched
refs:scroll_y
(Results
1 - 10
of
10
) sorted by relevancy
/xsrc/external/mit/xorg-server/dist/hw/xquartz/
darwinEvents.h
57
DarwinSendScrollEvents(double scroll_x, double
scroll_y
);
darwinEvents.c
578
DarwinSendScrollEvents(double scroll_x, double
scroll_y
) {
590
valuator_mask_set_double(&valuators, 4,
scroll_y
);
/xsrc/external/mit/xterm/dist/
graphics.c
1417
int const
scroll_y
= screen->topline * FontHeight(screen);
local
1419
int const refresh_y = toprow * FontHeight(screen) +
scroll_y
;
1431
int const scrollarea_y =
scroll_y
;
1433
int const scrollarea_h = -
scroll_y
;
1436
int const mainarea_y =
scroll_y
;
1438
int const mainarea_h = -
scroll_y
+ Height(screen) * FontHeight(screen);
1556
int const
scroll_y
= screen->topline * FontHeight(screen);
local
1558
int const refresh_y = toprow * FontHeight(screen) +
scroll_y
;
1645
(OriginY(screen) -
scroll_y
) + refresh_y + yy,
1647
(OriginY(screen) -
scroll_y
) + refresh_y + yy)
1819
int const
scroll_y
= (screen->whichBuf == 0
local
[
all
...]
/xsrc/external/mit/MesaLib/dist/src/imgui/
imgui_widgets.cpp
3702
float
scroll_y
= draw_window->Scroll.y;
3703
if (cursor_offset.y - g.FontSize <
scroll_y
)
3704
scroll_y
= ImMax(0.0f, cursor_offset.y - g.FontSize);
3705
else if (cursor_offset.y - size.y >=
scroll_y
)
3706
scroll_y
= cursor_offset.y - size.y;
3707
draw_window->DC.CursorPos.y += (draw_window->Scroll.y -
scroll_y
); // To avoid a frame of lag
3708
draw_window->Scroll.y =
scroll_y
;
imgui.h
294
IMGUI_API void SetScrollY(float
scroll_y
); // set scrolling amount [0..GetScrollMaxY()]
imgui.cpp
6412
void ImGui::SetScrollY(float
scroll_y
)
6415
window->ScrollTarget.y =
scroll_y
+ window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui_widgets.cpp
3702
float
scroll_y
= draw_window->Scroll.y;
3703
if (cursor_offset.y - g.FontSize <
scroll_y
)
3704
scroll_y
= ImMax(0.0f, cursor_offset.y - g.FontSize);
3705
else if (cursor_offset.y - size.y >=
scroll_y
)
3706
scroll_y
= cursor_offset.y - size.y;
3707
draw_window->DC.CursorPos.y += (draw_window->Scroll.y -
scroll_y
); // To avoid a frame of lag
3708
draw_window->Scroll.y =
scroll_y
;
imgui.h
294
IMGUI_API void SetScrollY(float
scroll_y
); // set scrolling amount [0..GetScrollMaxY()]
imgui_demo.cpp
1970
float
scroll_y
= ImGui::GetScrollY(), scroll_max_y = ImGui::GetScrollMaxY();
local
1972
ImGui::Text("%.0f/%0.f",
scroll_y
, scroll_max_y);
imgui.cpp
6412
void ImGui::SetScrollY(float
scroll_y
)
6415
window->ScrollTarget.y =
scroll_y
+ window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY
Completed in 101 milliseconds
Indexes created Sun Jul 05 00:25:41 UTC 2026