Searched refs:selection_mode (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShaderParse.c434 D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE selection_mode; local in function:Shader_parse_opcode
436 selection_mode = DECODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE(*curr);
437 assert(selection_mode == D3D10_SB_OPERAND_4_COMPONENT_MASK_MODE);
460 D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE selection_mode; local in function:Shader_parse_opcode
462 selection_mode = DECODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE(*curr);
464 if (selection_mode == D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_MODE) {
469 } else if (selection_mode == D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MODE) {
478 assert(selection_mode == D3D10_SB_OPERAND_4_COMPONENT_MASK_MODE);

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