Searched refs:tex_v (Results 1 - 5 of 5) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/gallivm/ |
| H A D | lp_bld_sample_soa.c | 2261 /* tex_v = -0.5f * t[j] * texture->height0 * scaling */ 2262 LLVMValueRef tex_v = lp_build_mul(coord_bld, coords[1], height0); local in function:lp_build_sample_aniso 2263 tex_v = lp_build_add(coord_bld, tex_v, lp_build_const_vec(gallivm, coord_bld->type, -0.5f)); 2270 /* const int v0 = (int) floorf(tex_v - box_v); */ 2271 LLVMValueRef v0 = lp_build_itrunc(coord_bld, lp_build_floor(coord_bld, lp_build_sub(coord_bld, tex_v, box_v))); 2272 /* const int v1 = (int) ceilf(tex_v + box_v); */ 2273 LLVMValueRef v1 = lp_build_itrunc(coord_bld, lp_build_ceil(coord_bld, lp_build_add(coord_bld, tex_v, box_v))); 2317 /* const float V = v - tex_v; */ 2318 LLVMValueRef V = lp_build_sub(coord_bld, lp_build_int_to_float(coord_bld, v_val), tex_v); [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/softpipe/ |
| H A D | sp_tex_sample.c | 2401 const float tex_v = -0.5F + t[j] * texture->height0 * scaling; local in function:img_filter_2d_ewa 2405 const int v0 = (int) floorf(tex_v - box_v); 2406 const int v1 = (int) ceilf(tex_v + box_v); 2416 const float V = v - tex_v;
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/swrast/ |
| H A D | s_texfilter.c | 1662 GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; local in function:sample_2d_ewa 1687 GLint v0 = (GLint) floorf(tex_v - box_v); 1688 GLint v1 = (GLint) ceilf (tex_v + box_v); 1712 GLfloat V = v - tex_v;
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/softpipe/ |
| H A D | sp_tex_sample.c | 2415 const float tex_v = -0.5F + t[j] * texture->height0 * scaling; local in function:img_filter_2d_ewa 2419 const int v0 = (int) floorf(tex_v - box_v); 2420 const int v1 = (int) ceilf(tex_v + box_v); 2430 const float V = v - tex_v;
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| /xsrc/external/mit/MesaLib/dist/src/mesa/swrast/ |
| H A D | s_texfilter.c | 1662 GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; local in function:sample_2d_ewa 1687 GLint v0 = (GLint) floorf(tex_v - box_v); 1688 GLint v1 = (GLint) ceilf (tex_v + box_v); 1712 GLfloat V = v - tex_v;
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