Searched refs:tex_v (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c2261 /* tex_v = -0.5f * t[j] * texture->height0 * scaling */
2262 LLVMValueRef tex_v = lp_build_mul(coord_bld, coords[1], height0); local in function:lp_build_sample_aniso
2263 tex_v = lp_build_add(coord_bld, tex_v, lp_build_const_vec(gallivm, coord_bld->type, -0.5f));
2270 /* const int v0 = (int) floorf(tex_v - box_v); */
2271 LLVMValueRef v0 = lp_build_itrunc(coord_bld, lp_build_floor(coord_bld, lp_build_sub(coord_bld, tex_v, box_v)));
2272 /* const int v1 = (int) ceilf(tex_v + box_v); */
2273 LLVMValueRef v1 = lp_build_itrunc(coord_bld, lp_build_ceil(coord_bld, lp_build_add(coord_bld, tex_v, box_v)));
2317 /* const float V = v - tex_v; */
2318 LLVMValueRef V = lp_build_sub(coord_bld, lp_build_int_to_float(coord_bld, v_val), tex_v);
[all...]
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c2401 const float tex_v = -0.5F + t[j] * texture->height0 * scaling; local in function:img_filter_2d_ewa
2405 const int v0 = (int) floorf(tex_v - box_v);
2406 const int v1 = (int) ceilf(tex_v + box_v);
2416 const float V = v - tex_v;
/xsrc/external/mit/MesaLib.old/dist/src/mesa/swrast/
H A Ds_texfilter.c1662 GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; local in function:sample_2d_ewa
1687 GLint v0 = (GLint) floorf(tex_v - box_v);
1688 GLint v1 = (GLint) ceilf (tex_v + box_v);
1712 GLfloat V = v - tex_v;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c2415 const float tex_v = -0.5F + t[j] * texture->height0 * scaling; local in function:img_filter_2d_ewa
2419 const int v0 = (int) floorf(tex_v - box_v);
2420 const int v1 = (int) ceilf(tex_v + box_v);
2430 const float V = v - tex_v;
/xsrc/external/mit/MesaLib/dist/src/mesa/swrast/
H A Ds_texfilter.c1662 GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; local in function:sample_2d_ewa
1687 GLint v0 = (GLint) floorf(tex_v - box_v);
1688 GLint v1 = (GLint) ceilf (tex_v + box_v);
1712 GLfloat V = v - tex_v;

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