Searched refs:vec2 (Results 1 - 25 of 44) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/gallivm/
H A Dlp_bld_quad.c93 LLVMValueRef vec1, vec2; local in function:lp_build_packed_ddx_ddy_onecoord
107 vec2 = lp_build_swizzle_aos(bld, a, swizzle2);
110 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy");
112 return LLVMBuildSub(builder, vec2, vec1, "ddxddy");
130 LLVMValueRef vec1, vec2; local in function:lp_build_packed_ddx_ddy_twocoord
150 vec2 = LLVMBuildShuffleVector(builder, a, b,
153 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy");
155 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/gallivm/
H A Dlp_bld_quad.c93 LLVMValueRef vec1, vec2; local in function:lp_build_packed_ddx_ddy_onecoord
107 vec2 = lp_build_swizzle_aos(bld, a, swizzle2);
110 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy");
112 return LLVMBuildSub(builder, vec2, vec1, "ddxddy");
130 LLVMValueRef vec1, vec2; local in function:lp_build_packed_ddx_ddy_twocoord
150 vec2 = LLVMBuildShuffleVector(builder, a, b,
153 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy");
155 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
/xsrc/external/mit/MesaLib/dist/src/amd/compiler/tests/
H A Dtest_isel.cpp173 code[0] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(1, 0), res[0]);
174 code[1] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(2, 0), res[1]);
175 code[2] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(3, 0), res[2]);
176 code[3] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(4, 0), res[3]);
/xsrc/external/mit/freetype/dist/src/base/
H A Dftoutln.c219 FT_Vector vec1, vec2; local in function:FT_Outline_Decompose
232 vec2.x = SCALED( point[-1].x );
233 vec2.y = SCALED( point[-1].y );
247 vec2.x / 64.0, vec2.y / 64.0 ));
248 error = func_interface->cubic_to( &vec1, &vec2, &vec, user );
258 vec2.x / 64.0, vec2.y / 64.0 ));
259 error = func_interface->cubic_to( &vec1, &vec2, &v_start, user );
H A Dftstroke.c382 FT_Vector* vec2 = border->points + count - 1; local in function:ft_stroke_border_close
385 for ( ; vec1 < vec2; vec1++, vec2-- )
391 *vec1 = *vec2;
392 *vec2 = tmp;
2210 FT_Vector vec1, vec2; local in function:FT_Stroker_ParseOutline
2221 vec2 = point[-1];
2230 error = FT_Stroker_CubicTo( stroker, &vec1, &vec2, &vec );
2236 error = FT_Stroker_CubicTo( stroker, &vec1, &vec2, &v_start );
/xsrc/external/mit/MesaLib/dist/src/freedreno/computerator/
H A DREADME.rst20 The iova of the buffer is written as a vec2 to ``cN.c``
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_meta_blit2d.c427 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_nir_vertex_shader
433 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec2, "v_tex_pos");
564 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_nir_copy_fragment_shader
567 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
587 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_nir_copy_fragment_shader_depth
590 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
610 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_nir_copy_fragment_shader_stencil
613 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_meta_blit2d.c424 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_nir_vertex_shader
435 vec2, "v_tex_pos");
600 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_nir_copy_fragment_shader
607 vec2, "v_tex_pos");
629 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_nir_copy_fragment_shader_depth
636 vec2, "v_tex_pos");
658 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_nir_copy_fragment_shader_stencil
665 vec2, "v_tex_pos");
H A Dradv_meta_resolve_fs.c58 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); local in function:build_resolve_fragment_shader
74 nir_variable *fs_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "fs_pos_in");
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D7.0.1.rst39 - GLSL bug fix: added vec2(vec4) constructor
/xsrc/external/mit/freetype/dist/src/smooth/
H A Dftgrays.c1548 FT_Vector vec1, vec2; local in function:FT_Outline_Decompose
1561 vec2.x = SCALED( point[-1].x );
1562 vec2.y = SCALED( point[-1].y );
1576 vec2.x / 64.0, vec2.y / 64.0 ));
1577 error = func_interface->cubic_to( &vec1, &vec2, &vec, user );
1587 vec2.x / 64.0, vec2.y / 64.0 ));
1588 error = func_interface->cubic_to( &vec1, &vec2, &v_start, user );
/xsrc/external/mit/MesaLib.old/dist/docs/specs/
H A DMESA_shader_debug.spec169 void printMESA(const vec2 value)
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
H A DMESA_shader_debug.spec169 void printMESA(const vec2 value)
/xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/
H A Dbrw_clip_unfilled.c201 brw_MUL(p, vec2(off), vec2(dir), get_element(off, 2));
H A Dbrw_vec4_generator.cpp824 brw_MOV(p, vec2(get_element_ud(dst, 0)),
854 brw_MOV(p, vec2(get_element_ud(dst, 3)), stride(offset, 4, 1, 0));
887 brw_MOV(p, vec2(get_element_ud(dst, 0)),
892 brw_MOV(p, vec2(get_element_ud(dst, 3)), stride(offset, 4, 1, 0));
914 brw_AND(p, vec2(get_element_ud(dst, 0)),
945 brw_MOV(p, vec2(get_element_ud(dst, 3)), restrided_offset);
995 brw_MOV(p, vec2(get_element_ud(header, 0)), urb_handles);
H A Dbrw_clip_line.c143 brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));
H A Dbrw_compile_sf.c339 brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i]));
/xsrc/external/mit/MesaLib/dist/src/intel/compiler/
H A Dbrw_clip_unfilled.c201 brw_MUL(p, vec2(off), vec2(dir), get_element(off, 2));
H A Dbrw_nir_rt_builder.h251 brw_nir_rt_unpack_leaf_ptr(nir_builder *b, nir_ssa_def *vec2) argument
256 nir_ssa_def *ptr64 = nir_imul_imm(b, nir_pack_64_2x32(b, vec2), 64);
H A Dbrw_vec4_generator.cpp823 brw_MOV(p, vec2(get_element_ud(dst, 0)),
853 brw_MOV(p, vec2(get_element_ud(dst, 3)), stride(offset, 4, 1, 0));
886 brw_MOV(p, vec2(get_element_ud(dst, 0)),
891 brw_MOV(p, vec2(get_element_ud(dst, 3)), stride(offset, 4, 1, 0));
913 brw_AND(p, vec2(get_element_ud(dst, 0)),
944 brw_MOV(p, vec2(get_element_ud(dst, 3)), restrided_offset);
994 brw_MOV(p, vec2(get_element_ud(header, 0)), urb_handles);
H A Dbrw_clip_line.c143 brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));
H A Dbrw_compile_sf.c339 brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i]));
/xsrc/external/mit/MesaLib/dist/docs/drivers/freedreno/
H A Dir3-notes.rst303 decl_reg vec2 32 r0[2]
305 vec2 32 ssa_19 = mov r0[0 + ssa_9]
323 decl_reg vec2 32 r0[2]
/xsrc/external/mit/freetype/dist/src/truetype/
H A Dttinterp.c4961 FT_Vector* vec2 = exc->zp1.org + K; local in function:Ins_MD
4964 D = DUALPROJ( vec1, vec2 );
4969 FT_Vector* vec2 = exc->zp1.orus + K; local in function:Ins_MD
4975 D = DUALPROJ( vec1, vec2 );
4983 vec.x = FT_MulFix( vec1->x - vec2->x, exc->metrics.x_scale );
4984 vec.y = FT_MulFix( vec1->y - vec2->y, exc->metrics.y_scale );
6122 FT_Vector* vec2 = &exc->zp0.org[exc->GS.rp0]; local in function:Ins_MDRP
6125 org_dist = DUALPROJ( vec1, vec2 );
6130 FT_Vector* vec2 = &exc->zp0.orus[exc->GS.rp0]; local in function:Ins_MDRP
6136 org_dist = DUALPROJ( vec1, vec2 );
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/xsrc/external/mit/MesaLib/dist/docs/
H A Dshading.rst98 - All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full

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