Searched refs:view_heap (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_batch.cpp69 batch->view_heap =
75 if (!batch->sampler_heap && !batch->view_heap)
131 d3d12_descriptor_heap_clear(batch->view_heap);
148 d3d12_descriptor_heap_free(batch->view_heap);
160 ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap),
H A Dd3d12_batch.h53 struct d3d12_descriptor_heap *view_heap; member in struct:d3d12_batch
H A Dd3d12_draw.cpp57 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start);
74 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle);
91 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start);
129 d3d12_descriptor_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->begin_srv_binding);
227 if (d3d12_descriptor_heap_get_remaining_handles(batch->view_heap) < needed_descs)

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