| H A D | glamor_render.c | 1237 INT16 y_source; local in function:glamor_composite_with_shader 1248 y_source = rects->y_src + source_y_off; 1256 x_dest, y_dest, x_source, y_source, x_mask, y_mask, width, 1271 y_source, x_source + width, 1272 y_source + height, 1332 int y_source, int width, int height) 1352 y_source, width, 1358 y_source, width, 1384 fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source, 1399 int y_source, 1329 glamor_convert_gradient_picture(ScreenPtr screen,PicturePtr source,int x_source,int y_source,int width,int height) argument 1390 glamor_composite_clipped_region(CARD8 op,PicturePtr source,PicturePtr mask,PicturePtr dest,PixmapPtr source_pixmap,PixmapPtr mask_pixmap,PixmapPtr dest_pixmap,RegionPtr region,int x_source,int y_source,int x_mask,int y_mask,int x_dest,int y_dest) argument 1601 glamor_composite(CARD8 op,PicturePtr source,PicturePtr mask,PicturePtr dest,INT16 x_source,INT16 y_source,INT16 x_mask,INT16 y_mask,INT16 x_dest,INT16 y_dest,CARD16 width,CARD16 height) argument [all...] |