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  /src/games/trek/
phaser.c 107 int hitreqd[NBANKS]; local in function:phaser
225 hitreqd[i] = distfactor + 0.5;
234 i, hitreqd[i], b->units,
239 hit = b->units - hitreqd[i];
250 hit = hitreqd[i] - b->units;
258 b->units = hitreqd[i];
phaser.c 107 int hitreqd[NBANKS]; local in function:phaser
225 hitreqd[i] = distfactor + 0.5;
234 i, hitreqd[i], b->units,
239 hit = b->units - hitreqd[i];
250 hit = hitreqd[i] - b->units;
258 b->units = hitreqd[i];
phaser.c 107 int hitreqd[NBANKS]; local in function:phaser
225 hitreqd[i] = distfactor + 0.5;
234 i, hitreqd[i], b->units,
239 hit = b->units - hitreqd[i];
250 hit = hitreqd[i] - b->units;
258 b->units = hitreqd[i];
phaser.c 107 int hitreqd[NBANKS]; local in function:phaser
225 hitreqd[i] = distfactor + 0.5;
234 i, hitreqd[i], b->units,
239 hit = b->units - hitreqd[i];
250 hit = hitreqd[i] - b->units;
258 b->units = hitreqd[i];
phaser.c 107 int hitreqd[NBANKS]; local in function:phaser
225 hitreqd[i] = distfactor + 0.5;
234 i, hitreqd[i], b->units,
239 hit = b->units - hitreqd[i];
250 hit = hitreqd[i] - b->units;
258 b->units = hitreqd[i];

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