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    Searched defs:mon_damage (Results 1 - 2 of 2) sorted by relevancy

  /src/games/rogue/
hit.c 152 if (mon_damage(monster, damage)) { /* still alive? */
302 mon_damage(object *monster, short damage) function in typeref:typename:int
hit.c 152 if (mon_damage(monster, damage)) { /* still alive? */
302 mon_damage(object *monster, short damage) function in typeref:typename:int

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