/src/games/gomoku/ |
bdinit.c | 192 adjust_overlap(u_char ov, int ra, int offa, int rb, int offb, int mask) 199 switch (offa) { 236 init_overlap_frame(int fia, int ra, int offa, spot_index s, int mask) 253 *op = adjust_overlap(*op, ra, offa, rb, offb, mask); 277 for (int offa = 0; offa < len; offa++) { local in function:init_overlap 279 int mask = (offa == 5) ? 0xC : 0xF; 281 init_overlap_frame(fia, ra, offa, s + offa * da, mask) [all...] |
bdinit.c | 192 adjust_overlap(u_char ov, int ra, int offa, int rb, int offb, int mask) 199 switch (offa) { 236 init_overlap_frame(int fia, int ra, int offa, spot_index s, int mask) 253 *op = adjust_overlap(*op, ra, offa, rb, offb, mask); 277 for (int offa = 0; offa < len; offa++) { local in function:init_overlap 279 int mask = (offa == 5) ? 0xC : 0xF; 281 init_overlap_frame(fia, ra, offa, s + offa * da, mask) [all...] |
bdinit.c | 192 adjust_overlap(u_char ov, int ra, int offa, int rb, int offb, int mask) 199 switch (offa) { 236 init_overlap_frame(int fia, int ra, int offa, spot_index s, int mask) 253 *op = adjust_overlap(*op, ra, offa, rb, offb, mask); 277 for (int offa = 0; offa < len; offa++) { local in function:init_overlap 279 int mask = (offa == 5) ? 0xC : 0xF; 281 init_overlap_frame(fia, ra, offa, s + offa * da, mask) [all...] |