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  /src/games/hack/
def.rm.h 84 #define IS_WALL(typ) ((typ) <= VWALL)
hack.vault.c 291 if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
325 * in view of the above we must have IS_WALL(typ) or typ ==
hack.apply.c 389 if (IS_WALL(levl[dpx][dpy].typ)) {
hack.mklev.c 439 if (!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */

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