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    Searched refs:NO_ROOM (Results 1 - 8 of 8) sorted by relevancy

  /src/games/rogue/
room.c 262 } while ((rn == NO_ROOM) ||
329 return(NO_ROOM);
431 monster->trow = NO_ROOM;
457 if (rn == NO_ROOM)
484 monster->trow = NO_ROOM;
486 if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
487 monster->trow = NO_ROOM;
monster.c 185 monster->trow = NO_ROOM;
369 monster->trow = NO_ROOM;
370 } else if (monster->trow != NO_ROOM) {
441 if ((monster->trow == NO_ROOM) &&
446 monster->trow = NO_ROOM;
541 (monster->trow == NO_ROOM)) {
582 monster->trow = NO_ROOM;
735 if (rn == NO_ROOM)
741 if (rooms[rn].doors[d].oth_room != NO_ROOM) {
870 if ( (rn != NO_ROOM) &
    [all...]
level.c 80 short party_room = NO_ROOM;
161 big_room = ((party_room != NO_ROOM) && rand_percent(1));
374 rooms[i].doors[j].oth_room = NO_ROOM;
388 party_room = NO_ROOM;
520 r_de = NO_ROOM;
529 if (r_de != NO_ROOM) {
567 if (rooms[target_room].doors[door_dir/2].oth_room != NO_ROOM) {
trap.c 166 if ((i == 0) && (party_room != NO_ROOM)) {
hit.c 75 monster->trow = NO_ROOM;
move.c 114 if (cur_room == NO_ROOM)
rogue.h 296 #define NO_ROOM (-1)
object.c 189 if (party_room != NO_ROOM) {

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