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Searched
refs:RIGHT
(Results
1 - 25
of
31
) sorted by relevancy
1
2
/src/games/battlestar/
room.c
86
right
= here.east;
93
right
= here.west;
100
right
= here.south;
107
right
= here.north;
130
return ("
right
");
142
return ("
right
");
151
return ("
right
");
167
return ("
right
");
192
case
RIGHT
:
205
case
RIGHT
[
all
...]
words.c
122
{ "
right
",
RIGHT
, VERB, NULL },
123
{ "r",
RIGHT
, VERB, NULL },
cypher.c
100
case
RIGHT
:
101
if (!moveplayer(
right
,
RIGHT
))
160
* get the
right
error. DOOR
command7.c
134
(rnd(2) ? "left" : "
right
"));
237
else if (
right
&& position !=
right
)
238
moveplayer(
right
,
RIGHT
);
extern.h
138
#define
RIGHT
1004
288
extern int left,
right
, ahead, back;
command4.c
234
case
RIGHT
:
235
deposit =
right
;
/src/games/hunt/include/
hunt_common.h
156
#define
RIGHT
'}'
160
#define isplayer(c) (c == LEFTS || c ==
RIGHT
||\
163
#define isplayer(c) (c == LEFTS || c ==
RIGHT
||\
/src/games/hunt/huntd/
shots.c
202
case
RIGHT
:
232
case
RIGHT
:
236
bp->b_face =
RIGHT
;
253
case
RIGHT
:
260
bp->b_face =
RIGHT
;
283
bp->b_face =
RIGHT
;
295
case
RIGHT
:
435
case
RIGHT
:
474
bp->b_face =
RIGHT
;
487
case
RIGHT
[
all
...]
draw.c
154
case
RIGHT
:
155
see(pp,
RIGHT
);
162
see(pp,
RIGHT
);
167
see(pp,
RIGHT
);
211
case
RIGHT
:
360
* Turn a character into the
right
direction character if we are
369
case
RIGHT
:
execute.c
120
move_player(pp,
RIGHT
);
123
turn_player(pp,
RIGHT
);
207
case
RIGHT
:
262
case
RIGHT
:
expl.c
173
case
RIGHT
:
answer.c
386
return
RIGHT
;
/src/usr.bin/sdiff/
edit.c
70
eparse(const char *cmd, const char *left, const char *
right
)
91
goto
RIGHT
;
92
if (
right
== NULL)
96
if (asprintf(&text, "%s\n%s\n", left,
right
) == -1)
112
RIGHT
:
113
/* Skip if there is no
right
column. */
114
if (
right
== NULL)
117
if (asprintf(&text, "%s\n",
right
) == -1)
/src/lib/libm/noieee_src/
n_lgamma.c
91
#define
RIGHT
(x0 - .218)
166
if (x > 6 +
RIGHT
) {
220
if (x_int <= 2 && y >
RIGHT
) {
/src/games/rogue/
level.c
331
put_door(&rooms[room2],
RIGHT
, &row2, &col2);
335
put_door(&rooms[room1],
RIGHT
, &row1, &col1);
337
dir =
RIGHT
;
409
case
RIGHT
:
433
if ((dir == LEFT) || (dir ==
RIGHT
)) {
561
RIGHT
: LEFT;
616
RIGHT
: LEFT;
653
dirs[3] =
RIGHT
;
696
case
RIGHT
:
hit.c
403
case
RIGHT
:
move.c
271
/* If the rogue used to be
right
, up, left, down, or
right
of
352
*d =
RIGHT
;
spec_hit.c
512
return(
RIGHT
);
/src/games/hunt/hunt/
otto.c
70
#undef
RIGHT
104
#define
RIGHT
3
135
#define ritem flbr[
RIGHT
]
433
/* rotate ottolook's to be in
right
position */
471
rel_dir =
RIGHT
;
551
return false; /* until it's done
right
*/
567
j = (
RIGHT
+ i) % NUMDIRECTIONS;
/src/sys/external/gpl2/dts/dist/arch/arm64/boot/dts/amlogic/
meson-gxl-s805x-libretech-ac.dts
123
"Speaker", "9J5-2
RIGHT
";
125
"9J5-2
RIGHT
", "ACODEC LORN";
meson-gx-libretech-pc.dtsi
192
"Speaker", "7J4-11
RIGHT
";
196
"7J4-11
RIGHT
", "AU2 OUTR";
/src/sys/dev/qbus/
qdreg.h
201
#define
RIGHT
3
242
u_short scroll_x_max; /* X scroll max -
right
boundary */
258
u_short x_clip_max; /*
right
clipping boundary */
/src/sys/arch/vax/include/
qdreg.h
203
#define
RIGHT
3
244
u_short scroll_x_max; /* X scroll max -
right
boundary */
260
u_short x_clip_max; /*
right
clipping boundary */
/src/usr.bin/midiplay/
midiplay.c
839
#define
RIGHT
(i) ((i + 1) << 1)
853
rc =
RIGHT
(node);
855
if (rc >= ntrks) { /* no
right
child */
/src/sys/external/gpl2/dts/dist/arch/arm64/boot/dts/rockchip/
rk3326-odroid-go2.dts
91
label = "DPAD-
RIGHT
";
151
label = "TOP-
RIGHT
";
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Indexes created Wed Nov 05 01:09:58 GMT 2025