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    Searched refs:WANDS (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
save.c 143 rw_id(id_wands, fp, WANDS, 1);
146 r_write(fp, is_wood, (WANDS * sizeof(boolean)));
223 rw_id(id_wands, fp, WANDS, 0);
226 r_read(fp, is_wood, (WANDS * sizeof(boolean)));
object.c 137 struct id id_wands[WANDS] = {
597 obj->which_kind = get_rand(0, (WANDS - 1));
780 max = WANDS - 1;
inventory.c 59 boolean is_wood[WANDS];
684 for (i = 0; i < WANDS; i++) {
score.c 619 for (i = 0; i < WANDS; i++) {
rogue.h 136 #define WANDS 11

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