/src/games/hack/ |
hack.bones.c | 85 if (dlevel <= 0 || dlevel > MAXLEVEL) 87 if (!rn2(1 + dlevel / 2)) 89 bones[6] = '0' + (dlevel / 10); 90 bones[7] = '0' + (dlevel % 10); 118 mkgold(somegold() + d(dlevel, 30), u.ux, u.uy); 145 savelev(fd, dlevel); 156 bones[6] = '0' + dlevel / 10; 157 bones[7] = '0' + dlevel % 10; 161 getlev(fd, 0, dlevel); [all...] |
hack.save.c | 114 savelev(fd, dlevel); 121 bwrite(fd, &dlevel, sizeof dlevel); 133 if (tmp == dlevel || !level_exists[tmp]) 152 glo(dlevel); 184 mread(fd, &dlevel, sizeof dlevel);
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hack.do.c | 168 goto_level(dlevel + 1, TRUE); 187 goto_level(dlevel - 1, TRUE); 195 boolean up = (newlevel < dlevel); 201 if (newlevel == dlevel) 204 glo(dlevel); 230 savelev(fd, dlevel); 233 dlevel = newlevel; 234 if (maxdlevel < dlevel) 235 maxdlevel = dlevel; 236 glo(dlevel); [all...] |
hack.Decl.c | 93 xchar dlevel = 1; variable in typeref:typename:xchar
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hack.shknam.c | 222 for (i = 0; i < dlevel; i++)
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hack.makemon.c | 104 tmp = rn2(ct * dlevel / 24 + 7); 105 if (tmp < dlevel - 4) 106 tmp = rn2(ct * dlevel / 24 + 12); 155 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
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hack.mkshop.c | 193 ESHK->shoplevel = dlevel; 211 if (rn2(100) < dlevel && !m_at(sx, sy) && 215 (let && rn2(10) < dlevel) ? let : ']'; 228 int goldlim = 500 * dlevel; 265 i = 5 * dlevel; 290 int i = rn2(100), hd = rn2(dlevel);
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hack.apply.c | 340 dig_level != dlevel || 431 goto_level(dlevel + 1, FALSE); 496 || dig_level != dlevel || dig_down) { 500 dig_level = dlevel; 512 || dig_level != dlevel || !dig_down) { 516 dig_level = dlevel;
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hack.mklev.c | 132 if (dlevel >= rn1(3, 26)) { /* there might be several mazes */ 174 while (!rn2(8 - (dlevel / 6))) 204 mkgold((long) (rnd(dlevel * 100) + 50), x, y); 215 if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) 217 else if (dlevel > 6 && !rn2(7)) 219 else if (dlevel > 9 && !rn2(5)) 221 else if (dlevel > 11 && !rn2(6)) 223 else if (dlevel > 18 && !rn2(6) [all...] |
hack.trap.c | 161 int newlevel = dlevel + 1; 490 if (dlevel == newlevel) { 506 dlevel = maxdlevel = newlevel; 520 dlevel = 0;
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hack.vault.c | 167 gdlevel = dlevel; 182 if (++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) { 228 gdlevel = dlevel; 273 if (!guard || gdlevel != dlevel) {
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hack.shk.c | 201 if (eshk->shoplevel == dlevel) 265 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { 309 if (shlevel != dlevel || !shopkeeper 357 && ESHK(mtmp)->shoplevel == dlevel) { 360 shlevel = dlevel; 484 if (ESHK(shkp)->shoplevel != dlevel) { 615 if (shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct) {
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hack.h | 242 extern xchar dlevel, maxdlevel; /* dungeon level */
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hack.mkmaze.c | 86 boolean al = (dlevel >= 30 && !flags.made_amulet);
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hack.mkobj.c | 209 long amount = (num ? num : 1 + (rnd(dlevel + 2) * rnd(30)));
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hack.do_wear.c | 342 if (!Fire_resistance && dlevel >= 30) {
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hack.steal.c | 277 mkgold((long) (tmp + d(dlevel, 30)), mtmp->mx, mtmp->my);
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hack.o_init.c | 161 for (j = 0; j < 9 - dlevel / 3; j++)
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hack.end.c | 283 st1, dlevel, u.urexp); 357 t0->level = dlevel;
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hack.pri.c | 726 dlevel, u.ugold, u.uhp, u.uhpmax, u.uac); 730 dlevel, u.uhp, u.uhpmax, u.uac);
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hack.mon.c | 239 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
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