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Searched
refs:level_objects
(Results
1 - 12
of
12
) sorted by relevancy
/src/games/rogue/
main.c
81
free_stuff(&
level_objects
);
play.c
249
inventory(&
level_objects
, ALL_OBJECTS);
pack.c
116
obj = object_at(&
level_objects
, row, col);
126
vanish(obj, 0, &
level_objects
);
136
take_from_pack(obj, &
level_objects
);
145
take_from_pack(obj, &
level_objects
);
object.c
58
object
level_objects
;
variable
242
(void)add_to_pack(obj, &
level_objects
, 0);
251
(void)add_to_pack(obj, &
level_objects
, 0);
680
obj =
level_objects
.next_object;
save.c
135
write_pack(&
level_objects
, fp);
207
read_pack(&
level_objects
, fp, 0);
use.c
148
if (
level_objects
.next_object) {
488
obj =
level_objects
.next_object;
init.c
141
level_objects
.next_object = NULL;
move.c
157
obj = object_at(&
level_objects
, row, col);
rogue.h
343
extern object
level_objects
;
spec_hit.c
346
if ((obj = object_at(&
level_objects
, row, col)) &&
room.c
188
obj = object_at(&
level_objects
, row, col);
monster.c
548
obj = object_at(&
level_objects
, row, col);
Completed in 23 milliseconds
Indexes created Sun Feb 22 08:20:21 UTC 2026