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    Searched refs:xupstair (Results 1 - 10 of 10) sorted by relevancy

  /src/games/hack/
hack.Decl.c 94 xchar xupstair, yupstair, xdnstair, ydnstair; variable in typeref:typename:xchar
hack.lev.c 101 bwrite(fd, &xupstair, sizeof(xupstair));
234 mread(fd, &xupstair, sizeof(xupstair));
hack.mkmaze.c 154 levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<';
155 levl[xupstair][yupstair].typ = STAIRS;
hack.do.c 175 if (u.ux != xupstair || u.uy != yupstair) {
255 u.ux = xupstair; /* this will confuse the
264 u.ux = xupstair;
hack.h 244 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
hack.mkshop.c 350 return (sroom->lx <= xupstair && xupstair <= sroom->hx &&
hack.main.c 334 u.ux = xupstair;
hack.mklev.c 153 xupstair = somex(); /* %% < and > might be in the same place */
155 levl[xupstair][yupstair].scrsym = '<';
156 levl[xupstair][yupstair].typ = STAIRS;
hack.pri.c 447 else if (x == xupstair && y == yupstair)
hack.c 330 (xupstair == u.ux && yupstair == u.uy) ||

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