/src/games/battlestar/ |
init.c | 65 setbit(wear, PAJAMAS); 69 setbit(location[p->room].objects, p->obj); 135 setbit(location[7].objects, WOODSMAN); /* viper room */ 136 setbit(location[20].objects, WOODSMAN); /* laser " */ 137 setbit(location[13].objects, DARK); /* amulet " */ 138 setbit(location[8].objects, ELF); /* closet */
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init.c | 65 setbit(wear, PAJAMAS); 69 setbit(location[p->room].objects, p->obj); 135 setbit(location[7].objects, WOODSMAN); /* viper room */ 136 setbit(location[20].objects, WOODSMAN); /* laser " */ 137 setbit(location[13].objects, DARK); /* amulet " */ 138 setbit(location[8].objects, ELF); /* closet */
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init.c | 65 setbit(wear, PAJAMAS); 69 setbit(location[p->room].objects, p->obj); 135 setbit(location[7].objects, WOODSMAN); /* viper room */ 136 setbit(location[20].objects, WOODSMAN); /* laser " */ 137 setbit(location[13].objects, DARK); /* amulet " */ 138 setbit(location[8].objects, ELF); /* closet */
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command2.c | 87 setbit(wear, value); 225 setbit(location[position].objects, DEADGOD); 237 setbit(location[position].objects, 250 setbit(location[position].objects, DEADTIME); 261 setbit(location[position].objects, DEADNATIVE); 332 setbit(location[ahead].objects, WOODSMAN); 333 setbit(location[ahead].objects, DEADWOOD); 334 setbit(location[ahead].objects, MALLET); 335 setbit(location[back].objects, WOODSMAN); 336 setbit(location[back].objects, DEADWOOD) [all...] |
command2.c | 87 setbit(wear, value); 225 setbit(location[position].objects, DEADGOD); 237 setbit(location[position].objects, 250 setbit(location[position].objects, DEADTIME); 261 setbit(location[position].objects, DEADNATIVE); 332 setbit(location[ahead].objects, WOODSMAN); 333 setbit(location[ahead].objects, DEADWOOD); 334 setbit(location[ahead].objects, MALLET); 335 setbit(location[back].objects, WOODSMAN); 336 setbit(location[back].objects, DEADWOOD) [all...] |
command2.c | 87 setbit(wear, value); 225 setbit(location[position].objects, DEADGOD); 237 setbit(location[position].objects, 250 setbit(location[position].objects, DEADTIME); 261 setbit(location[position].objects, DEADNATIVE); 332 setbit(location[ahead].objects, WOODSMAN); 333 setbit(location[ahead].objects, DEADWOOD); 334 setbit(location[ahead].objects, MALLET); 335 setbit(location[back].objects, WOODSMAN); 336 setbit(location[back].objects, DEADWOOD) [all...] |
command3.c | 52 setbit(location[position].objects, DEADWOOD); 53 setbit(location[position].objects, COMPASS); 54 setbit(location[position].objects, KNIFE); 55 setbit(location[position].objects, MACE); 100 setbit(location[position].objects, n); 288 setbit(location[180].objects, DEADGOD); 304 setbit(location[position].objects, DEADGOD); 327 setbit(location[position].objects, 350 setbit(location[position].objects,
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command3.c | 52 setbit(location[position].objects, DEADWOOD); 53 setbit(location[position].objects, COMPASS); 54 setbit(location[position].objects, KNIFE); 55 setbit(location[position].objects, MACE); 100 setbit(location[position].objects, n); 288 setbit(location[180].objects, DEADGOD); 304 setbit(location[position].objects, DEADGOD); 327 setbit(location[position].objects, 350 setbit(location[position].objects,
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command3.c | 52 setbit(location[position].objects, DEADWOOD); 53 setbit(location[position].objects, COMPASS); 54 setbit(location[position].objects, KNIFE); 55 setbit(location[position].objects, MACE); 100 setbit(location[position].objects, n); 288 setbit(location[180].objects, DEADGOD); 304 setbit(location[position].objects, DEADGOD); 327 setbit(location[position].objects, 350 setbit(location[position].objects,
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command1.c | 86 setbit(nightfile[p->room].objects, p->obj); 184 setbit(location[GARDEN].objects, GIRLTALK); 185 setbit(location[GARDEN].objects, LAMPON); 186 setbit(location[GARDEN].objects, ROPE); 274 setbit(location[position].objects, CRASH);
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command1.c | 86 setbit(nightfile[p->room].objects, p->obj); 184 setbit(location[GARDEN].objects, GIRLTALK); 185 setbit(location[GARDEN].objects, LAMPON); 186 setbit(location[GARDEN].objects, ROPE); 274 setbit(location[position].objects, CRASH);
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command1.c | 86 setbit(nightfile[p->room].objects, p->obj); 184 setbit(location[GARDEN].objects, GIRLTALK); 185 setbit(location[GARDEN].objects, LAMPON); 186 setbit(location[GARDEN].objects, ROPE); 274 setbit(location[position].objects, CRASH);
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command6.c | 75 setbit(location[position].objects, VIPER); 190 setbit(location[position].objects, CRASH); 212 setbit(location[position].objects, HORSE);
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command6.c | 75 setbit(location[position].objects, VIPER); 190 setbit(location[position].objects, CRASH); 212 setbit(location[position].objects, HORSE);
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command6.c | 75 setbit(location[position].objects, VIPER); 190 setbit(location[position].objects, CRASH); 212 setbit(location[position].objects, HORSE);
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command5.c | 147 setbit(location[position].objects, 221 setbit( 232 setbit(location[position].objects, DEADWOOD); 235 setbit(location[position].objects, HALBERD);
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command5.c | 147 setbit(location[position].objects, 221 setbit( 232 setbit(location[position].objects, DEADWOOD); 235 setbit(location[position].objects, HALBERD);
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command5.c | 147 setbit(location[position].objects, 221 setbit( 232 setbit(location[position].objects, DEADWOOD); 235 setbit(location[position].objects, HALBERD);
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command4.c | 64 setbit(inven, value); 254 setbit(location[deposit].objects, 263 setbit(location[deposit].objects, CHAR); 354 setbit(location[position].objects,
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command4.c | 64 setbit(inven, value); 254 setbit(location[deposit].objects, 263 setbit(location[deposit].objects, CHAR); 354 setbit(location[position].objects,
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/src/sbin/fsck_ext2fs/ |
pass5.c | 140 setbit(ibmap, i); 145 setbit(ibmap, i); 162 setbit(ibmap, i); 184 setbit(bbmap, i);
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pass5.c | 140 setbit(ibmap, i); 145 setbit(ibmap, i); 162 setbit(ibmap, i); 184 setbit(bbmap, i);
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pass5.c | 140 setbit(ibmap, i); 145 setbit(ibmap, i); 162 setbit(ibmap, i); 184 setbit(bbmap, i);
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/src/sbin/fsck_lfs/ |
fsck.h | 157 #define setbmap(blkno) setbit(blockmap, blkno)
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fsck.h | 157 #define setbmap(blkno) setbit(blockmap, blkno)
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