Searched refs:NavLayer (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.cpp2664 // Assume that SetFocusID() is called in the context where its NavLayer is the current layer, which is the case everywhere we call it.
2670 g.NavLayer = nav_layer;
5588 g.NavLayer = ImGuiNavLayer_Main;
6457 if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent)
6865 if (g.NavLayer == 0)
7163 if (g.NavLayer != window->DC.NavLayerCurrent)
7280 if (g.NavLayer == 1 && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu))
7301 if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent)
7354 g.NavLayer = window->DC.NavLayerCurrent;
7383 g.NavWindow->NavRectRel[g.NavLayer]
[all...]
H A Dimgui_internal.h839 ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. member in struct:ImGuiContext
984 NavLayer = ImGuiNavLayer_Main;
H A Dimgui_widgets.cpp4945 SetNavID(window->IDStack.back(), g.NavLayer);
5080 if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
5515 if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
5569 g.NavLayer = ImGuiNavLayer_Menu;
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp2664 // Assume that SetFocusID() is called in the context where its NavLayer is the current layer, which is the case everywhere we call it.
2670 g.NavLayer = nav_layer;
5588 g.NavLayer = ImGuiNavLayer_Main;
6457 if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent)
6865 if (g.NavLayer == 0)
7163 if (g.NavLayer != window->DC.NavLayerCurrent)
7280 if (g.NavLayer == 1 && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu))
7301 if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent)
7354 g.NavLayer = window->DC.NavLayerCurrent;
7383 g.NavWindow->NavRectRel[g.NavLayer]
[all...]
H A Dimgui_internal.h839 ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. member in struct:ImGuiContext
984 NavLayer = ImGuiNavLayer_Main;
H A Dimgui_widgets.cpp4945 SetNavID(window->IDStack.back(), g.NavLayer);
5080 if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
5515 if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
5569 g.NavLayer = ImGuiNavLayer_Menu;

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