Searched refs:TEX_DWORD2 (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/xf86-video-ati/dist/src/
H A Dr600_shader.c443 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1023 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1051 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1079 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1131 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2586 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2614 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2643 shader[i++] = TEX_DWORD2(OFFSET_X(0),
H A Dcayman_shader.h274 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
H A Devergreen_shader.h275 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
H A Dr600_shader.h345 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
H A Dcayman_shader.c576 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1266 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1296 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1326 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1376 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3061 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3091 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3122 shader[i++] = TEX_DWORD2(OFFSET_X(0),
H A Devergreen_shader.c553 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1234 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1264 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1294 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1348 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3060 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3090 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3121 shader[i++] = TEX_DWORD2(OFFSET_X(0),
/xsrc/external/mit/xf86-video-ati-kms/dist/src/
H A Dcayman_shader.h274 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
H A Devergreen_shader.h275 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
H A Dr600_shader.c443 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1023 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1051 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1079 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1131 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2863 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2891 shader[i++] = TEX_DWORD2(OFFSET_X(0),
H A Dr600_shader.h345 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
H A Dcayman_shader.c574 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1264 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1294 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1324 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1374 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2961 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3198 shader[i++] = TEX_DWORD2(OFFSET_X(0),
H A Devergreen_shader.c551 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1232 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1262 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1292 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1346 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2948 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3185 shader[i++] = TEX_DWORD2(OFFSET_X(0),

Completed in 22 milliseconds