Searched refs:bind_gs (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL;
652 if (!v3d->prog.bind_gs) {
660 key->base.shader_state = v3d->prog.bind_gs;
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) |
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) |
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS :
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs;
734 if (!v3d->prog.bind_gs) {
790 if (!v3d->prog.bind_gs) {
943 v3d->prog.bind_gs
[all...]
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member in struct:v3d_program_stateobj
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) &&
H A Dv3dx_emit.c408 if (v3d->prog.bind_gs)
409 return v3d->prog.bind_gs;
H A Dv3d_blit.c39 util_blitter_save_geometry_shader(v3d->blitter, v3d->prog.bind_gs);

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