HomeSort by: relevance | last modified time | path
    Searched refs:armor (Results 1 - 20 of 20) sorted by relevancy

  /src/games/rogue/
pack.c 185 unwear(rogue.armor);
320 if (rogue.armor) {
321 if (rogue.armor->is_cursed) {
325 obj = rogue.armor;
326 unwear(rogue.armor);
344 if (rogue.armor) {
348 ch = pack_letter("wear what?", ARMOR);
357 if (obj->what_is != ARMOR) {
375 rogue.armor = NULL;
381 rogue.armor = obj
    [all...]
pack.c 185 unwear(rogue.armor);
320 if (rogue.armor) {
321 if (rogue.armor->is_cursed) {
325 obj = rogue.armor;
326 unwear(rogue.armor);
344 if (rogue.armor) {
348 ch = pack_letter("wear what?", ARMOR);
357 if (obj->what_is != ARMOR) {
375 rogue.armor = NULL;
381 rogue.armor = obj
    [all...]
message.c 295 if (rogue.armor && (rogue.armor->d_enchant > MAX_ARMOR)) {
296 rogue.armor->d_enchant = MAX_ARMOR;
298 mvprintw(row, 53, "%-2d", get_armor_class(rogue.armor));
message.c 295 if (rogue.armor && (rogue.armor->d_enchant > MAX_ARMOR)) {
296 rogue.armor->d_enchant = MAX_ARMOR;
298 mvprintw(row, 53, "%-2d", get_armor_class(rogue.armor));
spec_hit.c 106 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
107 (rogue.armor->which_kind == LEATHER)) {
110 if ((rogue.armor->is_protected) || maintain_armor) {
116 rogue.armor->d_enchant--;
117 messagef(0, "your armor weakens");
133 freeze_percent -= (get_armor_class(rogue.armor) * 5);
399 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
spec_hit.c 106 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
107 (rogue.armor->which_kind == LEATHER)) {
110 if ((rogue.armor->is_protected) || maintain_armor) {
116 rogue.armor->d_enchant--;
117 messagef(0, "your armor weakens");
133 freeze_percent -= (get_armor_class(rogue.armor) * 5);
399 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
use.c 235 if (rogue.armor) {
236 messagef(0, "your armor glows %sfor a moment",
238 rogue.armor->d_enchant++;
239 rogue.armor->is_cursed = 0;
259 if (rogue.armor) {
260 messagef(0, "your armor is covered by a shimmering gold shield");
261 rogue.armor->is_protected = 1;
262 rogue.armor->is_cursed = 0;
386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
use.c 235 if (rogue.armor) {
236 messagef(0, "your armor glows %sfor a moment",
238 rogue.armor->d_enchant++;
239 rogue.armor->is_cursed = 0;
259 if (rogue.armor) {
260 messagef(0, "your armor is covered by a shimmering gold shield");
261 rogue.armor->is_protected = 1;
262 rogue.armor->is_cursed = 0;
386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
zap.c 375 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
382 damage -= get_armor_class(rogue.armor);
zap.c 375 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
382 damage -= get_armor_class(rogue.armor);
throw.c 101 unwear(rogue.armor);
throw.c 101 unwear(rogue.armor);
inventory.c 171 {'W', "W wear armor"},
173 {'T', "T take armor off"},
186 {']', "] print current armor"},
243 descs[i].sepchar = ((obj->what_is & ARMOR) && obj->is_protected)
556 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
635 case ARMOR:
722 ch2 = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
741 case ARMOR:
757 if (rogue.armor) {
758 single_inv(rogue.armor->ichar)
    [all...]
inventory.c 171 {'W', "W wear armor"},
173 {'T', "T take armor off"},
186 {']', "] print current armor"},
243 descs[i].sepchar = ((obj->what_is & ARMOR) && obj->is_protected)
556 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
635 case ARMOR:
722 ch2 = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
741 case ARMOR:
757 if (rogue.armor) {
758 single_inv(rogue.armor->ichar)
    [all...]
hit.c 106 minus = (float)get_armor_class(rogue.armor) * 3.00;
hit.c 106 minus = (float)get_armor_class(rogue.armor) * 3.00;
score.c 143 unwear(rogue.armor);
576 case ARMOR:
rogue.h 62 #define ARMOR ((unsigned short) 01)
257 object *armor; member in struct:fightr
score.c 143 unwear(rogue.armor);
576 case ARMOR:
rogue.h 62 #define ARMOR ((unsigned short) 01)
257 object *armor; member in struct:fightr

Completed in 224 milliseconds