/src/games/rogue/ |
pack.c | 185 unwear(rogue.armor); 320 if (rogue.armor) { 321 if (rogue.armor->is_cursed) { 325 obj = rogue.armor; 326 unwear(rogue.armor); 344 if (rogue.armor) { 348 ch = pack_letter("wear what?", ARMOR); 357 if (obj->what_is != ARMOR) { 375 rogue.armor = NULL; 381 rogue.armor = obj [all...] |
pack.c | 185 unwear(rogue.armor); 320 if (rogue.armor) { 321 if (rogue.armor->is_cursed) { 325 obj = rogue.armor; 326 unwear(rogue.armor); 344 if (rogue.armor) { 348 ch = pack_letter("wear what?", ARMOR); 357 if (obj->what_is != ARMOR) { 375 rogue.armor = NULL; 381 rogue.armor = obj [all...] |
message.c | 295 if (rogue.armor && (rogue.armor->d_enchant > MAX_ARMOR)) { 296 rogue.armor->d_enchant = MAX_ARMOR; 298 mvprintw(row, 53, "%-2d", get_armor_class(rogue.armor));
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message.c | 295 if (rogue.armor && (rogue.armor->d_enchant > MAX_ARMOR)) { 296 rogue.armor->d_enchant = MAX_ARMOR; 298 mvprintw(row, 53, "%-2d", get_armor_class(rogue.armor));
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spec_hit.c | 106 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) || 107 (rogue.armor->which_kind == LEATHER)) { 110 if ((rogue.armor->is_protected) || maintain_armor) { 116 rogue.armor->d_enchant--; 117 messagef(0, "your armor weakens"); 133 freeze_percent -= (get_armor_class(rogue.armor) * 5); 399 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
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spec_hit.c | 106 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) || 107 (rogue.armor->which_kind == LEATHER)) { 110 if ((rogue.armor->is_protected) || maintain_armor) { 116 rogue.armor->d_enchant--; 117 messagef(0, "your armor weakens"); 133 freeze_percent -= (get_armor_class(rogue.armor) * 5); 399 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
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use.c | 235 if (rogue.armor) { 236 messagef(0, "your armor glows %sfor a moment", 238 rogue.armor->d_enchant++; 239 rogue.armor->is_cursed = 0; 259 if (rogue.armor) { 260 messagef(0, "your armor is covered by a shimmering gold shield"); 261 rogue.armor->is_protected = 1; 262 rogue.armor->is_cursed = 0; 386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
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use.c | 235 if (rogue.armor) { 236 messagef(0, "your armor glows %sfor a moment", 238 rogue.armor->d_enchant++; 239 rogue.armor->is_cursed = 0; 259 if (rogue.armor) { 260 messagef(0, "your armor is covered by a shimmering gold shield"); 261 rogue.armor->is_protected = 1; 262 rogue.armor->is_cursed = 0; 386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
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zap.c | 375 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) { 382 damage -= get_armor_class(rogue.armor);
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zap.c | 375 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) { 382 damage -= get_armor_class(rogue.armor);
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throw.c | 101 unwear(rogue.armor);
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throw.c | 101 unwear(rogue.armor);
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inventory.c | 171 {'W', "W wear armor"}, 173 {'T', "T take armor off"}, 186 {']', "] print current armor"}, 243 descs[i].sepchar = ((obj->what_is & ARMOR) && obj->is_protected) 556 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { 635 case ARMOR: 722 ch2 = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')'; 741 case ARMOR: 757 if (rogue.armor) { 758 single_inv(rogue.armor->ichar) [all...] |
inventory.c | 171 {'W', "W wear armor"}, 173 {'T', "T take armor off"}, 186 {']', "] print current armor"}, 243 descs[i].sepchar = ((obj->what_is & ARMOR) && obj->is_protected) 556 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { 635 case ARMOR: 722 ch2 = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')'; 741 case ARMOR: 757 if (rogue.armor) { 758 single_inv(rogue.armor->ichar) [all...] |
hit.c | 106 minus = (float)get_armor_class(rogue.armor) * 3.00;
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hit.c | 106 minus = (float)get_armor_class(rogue.armor) * 3.00;
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score.c | 143 unwear(rogue.armor); 576 case ARMOR:
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rogue.h | 62 #define ARMOR ((unsigned short) 01) 257 object *armor; member in struct:fightr
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score.c | 143 unwear(rogue.armor); 576 case ARMOR:
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rogue.h | 62 #define ARMOR ((unsigned short) 01) 257 object *armor; member in struct:fightr
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