/src/games/rogue/ |
pack.c | 75 obj->ichar = next_avail_ichar(); 204 obj->ichar = 'L'; 258 if (obj->ichar >= 'a' && obj->ichar <= 'z') { 259 ichars[(obj->ichar - 'a')] = 1; 567 messagef(0, "%s(%c)", desc, obj->ichar);
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pack.c | 75 obj->ichar = next_avail_ichar(); 204 obj->ichar = 'L'; 258 if (obj->ichar >= 'a' && obj->ichar <= 'z') { 259 ichars[(obj->ichar - 'a')] = 1; 567 messagef(0, "%s(%c)", desc, obj->ichar);
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inventory.c | 242 descs[i].letter = obj->ichar; 707 single_inv(short ichar) 713 ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS); 752 single_inv(rogue.weapon->ichar); 758 single_inv(rogue.armor->ichar);
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inventory.c | 242 descs[i].letter = obj->ichar; 707 single_inv(short ichar) 713 ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS); 752 single_inv(rogue.weapon->ichar); 758 single_inv(rogue.armor->ichar);
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rogue.h | 207 #define m_char ichar 224 short ichar; /* 'A' is for aquator */ member in struct:obj
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save.c | 270 t.ichar = t.what_is = 0; 281 if (read_obj.ichar == 0) {
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rogue.h | 207 #define m_char ichar 224 short ichar; /* 'A' is for aquator */ member in struct:obj
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save.c | 270 t.ichar = t.what_is = 0; 281 if (read_obj.ichar == 0) {
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throw.c | 231 new_weapon->ichar = 'L';
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throw.c | 231 new_weapon->ichar = 'L';
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object.c | 279 while (obj && (obj->ichar != ch)) { 645 obj->ichar = 'L';
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object.c | 279 while (obj && (obj->ichar != ch)) { 645 obj->ichar = 'L';
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move.c | 162 messagef(1, "%s(%c)", desc, obj->ichar);
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move.c | 162 messagef(1, "%s(%c)", desc, obj->ichar);
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monster.c | 137 if (obj->ichar == mon_tab[i].ichar) {
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monster.c | 137 if (obj->ichar == mon_tab[i].ichar) {
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