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    Searched refs:mon_damage (Results 1 - 8 of 8) sorted by relevancy

  /src/games/rogue/
zap.c 265 (void)mon_damage(lmon, hp);
272 (void)mon_damage(monster, hp);
354 (void)mon_damage(monster, damage);
371 (void)mon_damage(monster, damage);
zap.c 265 (void)mon_damage(lmon, hp);
272 (void)mon_damage(monster, hp);
354 (void)mon_damage(monster, damage);
371 (void)mon_damage(monster, damage);
hit.c 152 if (mon_damage(monster, damage)) { /* still alive? */
302 mon_damage(object *monster, short damage) function in typeref:typename:int
hit.c 152 if (mon_damage(monster, damage)) { /* still alive? */
302 mon_damage(object *monster, short damage) function in typeref:typename:int
throw.c 157 (void)mon_damage(monster, damage);
throw.c 157 (void)mon_damage(monster, damage);
rogue.h 553 int mon_damage(object *, short);
rogue.h 553 int mon_damage(object *, short);

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