/src/games/rogue/ |
zap.c | 265 (void)mon_damage(lmon, hp); 272 (void)mon_damage(monster, hp); 354 (void)mon_damage(monster, damage); 371 (void)mon_damage(monster, damage);
|
zap.c | 265 (void)mon_damage(lmon, hp); 272 (void)mon_damage(monster, hp); 354 (void)mon_damage(monster, damage); 371 (void)mon_damage(monster, damage);
|
hit.c | 152 if (mon_damage(monster, damage)) { /* still alive? */ 302 mon_damage(object *monster, short damage) function in typeref:typename:int
|
hit.c | 152 if (mon_damage(monster, damage)) { /* still alive? */ 302 mon_damage(object *monster, short damage) function in typeref:typename:int
|
throw.c | 157 (void)mon_damage(monster, damage);
|
throw.c | 157 (void)mon_damage(monster, damage);
|
rogue.h | 553 int mon_damage(object *, short);
|
rogue.h | 553 int mon_damage(object *, short);
|