HomeSort by: relevance | last modified time | path
    Searched refs:setbit (Results 1 - 25 of 144) sorted by relevancy

1 2 3 4 5 6

  /src/games/battlestar/
init.c 65 setbit(wear, PAJAMAS);
69 setbit(location[p->room].objects, p->obj);
135 setbit(location[7].objects, WOODSMAN); /* viper room */
136 setbit(location[20].objects, WOODSMAN); /* laser " */
137 setbit(location[13].objects, DARK); /* amulet " */
138 setbit(location[8].objects, ELF); /* closet */
init.c 65 setbit(wear, PAJAMAS);
69 setbit(location[p->room].objects, p->obj);
135 setbit(location[7].objects, WOODSMAN); /* viper room */
136 setbit(location[20].objects, WOODSMAN); /* laser " */
137 setbit(location[13].objects, DARK); /* amulet " */
138 setbit(location[8].objects, ELF); /* closet */
init.c 65 setbit(wear, PAJAMAS);
69 setbit(location[p->room].objects, p->obj);
135 setbit(location[7].objects, WOODSMAN); /* viper room */
136 setbit(location[20].objects, WOODSMAN); /* laser " */
137 setbit(location[13].objects, DARK); /* amulet " */
138 setbit(location[8].objects, ELF); /* closet */
command2.c 87 setbit(wear, value);
225 setbit(location[position].objects, DEADGOD);
237 setbit(location[position].objects,
250 setbit(location[position].objects, DEADTIME);
261 setbit(location[position].objects, DEADNATIVE);
332 setbit(location[ahead].objects, WOODSMAN);
333 setbit(location[ahead].objects, DEADWOOD);
334 setbit(location[ahead].objects, MALLET);
335 setbit(location[back].objects, WOODSMAN);
336 setbit(location[back].objects, DEADWOOD)
    [all...]
command2.c 87 setbit(wear, value);
225 setbit(location[position].objects, DEADGOD);
237 setbit(location[position].objects,
250 setbit(location[position].objects, DEADTIME);
261 setbit(location[position].objects, DEADNATIVE);
332 setbit(location[ahead].objects, WOODSMAN);
333 setbit(location[ahead].objects, DEADWOOD);
334 setbit(location[ahead].objects, MALLET);
335 setbit(location[back].objects, WOODSMAN);
336 setbit(location[back].objects, DEADWOOD)
    [all...]
command2.c 87 setbit(wear, value);
225 setbit(location[position].objects, DEADGOD);
237 setbit(location[position].objects,
250 setbit(location[position].objects, DEADTIME);
261 setbit(location[position].objects, DEADNATIVE);
332 setbit(location[ahead].objects, WOODSMAN);
333 setbit(location[ahead].objects, DEADWOOD);
334 setbit(location[ahead].objects, MALLET);
335 setbit(location[back].objects, WOODSMAN);
336 setbit(location[back].objects, DEADWOOD)
    [all...]
command3.c 52 setbit(location[position].objects, DEADWOOD);
53 setbit(location[position].objects, COMPASS);
54 setbit(location[position].objects, KNIFE);
55 setbit(location[position].objects, MACE);
100 setbit(location[position].objects, n);
288 setbit(location[180].objects, DEADGOD);
304 setbit(location[position].objects, DEADGOD);
327 setbit(location[position].objects,
350 setbit(location[position].objects,
command3.c 52 setbit(location[position].objects, DEADWOOD);
53 setbit(location[position].objects, COMPASS);
54 setbit(location[position].objects, KNIFE);
55 setbit(location[position].objects, MACE);
100 setbit(location[position].objects, n);
288 setbit(location[180].objects, DEADGOD);
304 setbit(location[position].objects, DEADGOD);
327 setbit(location[position].objects,
350 setbit(location[position].objects,
command3.c 52 setbit(location[position].objects, DEADWOOD);
53 setbit(location[position].objects, COMPASS);
54 setbit(location[position].objects, KNIFE);
55 setbit(location[position].objects, MACE);
100 setbit(location[position].objects, n);
288 setbit(location[180].objects, DEADGOD);
304 setbit(location[position].objects, DEADGOD);
327 setbit(location[position].objects,
350 setbit(location[position].objects,
command1.c 86 setbit(nightfile[p->room].objects, p->obj);
184 setbit(location[GARDEN].objects, GIRLTALK);
185 setbit(location[GARDEN].objects, LAMPON);
186 setbit(location[GARDEN].objects, ROPE);
274 setbit(location[position].objects, CRASH);
command1.c 86 setbit(nightfile[p->room].objects, p->obj);
184 setbit(location[GARDEN].objects, GIRLTALK);
185 setbit(location[GARDEN].objects, LAMPON);
186 setbit(location[GARDEN].objects, ROPE);
274 setbit(location[position].objects, CRASH);
command1.c 86 setbit(nightfile[p->room].objects, p->obj);
184 setbit(location[GARDEN].objects, GIRLTALK);
185 setbit(location[GARDEN].objects, LAMPON);
186 setbit(location[GARDEN].objects, ROPE);
274 setbit(location[position].objects, CRASH);
command6.c 75 setbit(location[position].objects, VIPER);
190 setbit(location[position].objects, CRASH);
212 setbit(location[position].objects, HORSE);
command6.c 75 setbit(location[position].objects, VIPER);
190 setbit(location[position].objects, CRASH);
212 setbit(location[position].objects, HORSE);
command6.c 75 setbit(location[position].objects, VIPER);
190 setbit(location[position].objects, CRASH);
212 setbit(location[position].objects, HORSE);
command5.c 147 setbit(location[position].objects,
221 setbit(
232 setbit(location[position].objects, DEADWOOD);
235 setbit(location[position].objects, HALBERD);
command5.c 147 setbit(location[position].objects,
221 setbit(
232 setbit(location[position].objects, DEADWOOD);
235 setbit(location[position].objects, HALBERD);
command5.c 147 setbit(location[position].objects,
221 setbit(
232 setbit(location[position].objects, DEADWOOD);
235 setbit(location[position].objects, HALBERD);
command4.c 64 setbit(inven, value);
254 setbit(location[deposit].objects,
263 setbit(location[deposit].objects, CHAR);
354 setbit(location[position].objects,
command4.c 64 setbit(inven, value);
254 setbit(location[deposit].objects,
263 setbit(location[deposit].objects, CHAR);
354 setbit(location[position].objects,
  /src/sbin/fsck_ext2fs/
pass5.c 140 setbit(ibmap, i);
145 setbit(ibmap, i);
162 setbit(ibmap, i);
184 setbit(bbmap, i);
pass5.c 140 setbit(ibmap, i);
145 setbit(ibmap, i);
162 setbit(ibmap, i);
184 setbit(bbmap, i);
pass5.c 140 setbit(ibmap, i);
145 setbit(ibmap, i);
162 setbit(ibmap, i);
184 setbit(bbmap, i);
  /src/sbin/fsck_lfs/
fsck.h 157 #define setbmap(blkno) setbit(blockmap, blkno)
fsck.h 157 #define setbmap(blkno) setbit(blockmap, blkno)

Completed in 163 milliseconds

1 2 3 4 5 6