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      1 //=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
      2 //
      3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
      4 // See https://llvm.org/LICENSE.txt for license information.
      5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
      6 //
      7 //===----------------------------------------------------------------------===//
      8 //
      9 //  This file defines ExprEngine's support for Objective-C expressions.
     10 //
     11 //===----------------------------------------------------------------------===//
     12 
     13 #include "clang/AST/StmtObjC.h"
     14 #include "clang/StaticAnalyzer/Core/CheckerManager.h"
     15 #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
     16 #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
     17 
     18 using namespace clang;
     19 using namespace ento;
     20 
     21 void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
     22                                           ExplodedNode *Pred,
     23                                           ExplodedNodeSet &Dst) {
     24   ProgramStateRef state = Pred->getState();
     25   const LocationContext *LCtx = Pred->getLocationContext();
     26   SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
     27   SVal location = state->getLValue(Ex->getDecl(), baseVal);
     28 
     29   ExplodedNodeSet dstIvar;
     30   StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
     31   Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
     32 
     33   // Perform the post-condition check of the ObjCIvarRefExpr and store
     34   // the created nodes in 'Dst'.
     35   getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
     36 }
     37 
     38 void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
     39                                              ExplodedNode *Pred,
     40                                              ExplodedNodeSet &Dst) {
     41   getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
     42 }
     43 
     44 /// Generate a node in \p Bldr for an iteration statement using ObjC
     45 /// for-loop iterator.
     46 static void populateObjCForDestinationSet(
     47     ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,
     48     const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV,
     49     SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,
     50     StmtNodeBuilder &Bldr, bool hasElements) {
     51 
     52   for (ExplodedNode *Pred : dstLocation) {
     53     ProgramStateRef state = Pred->getState();
     54     const LocationContext *LCtx = Pred->getLocationContext();
     55 
     56     ProgramStateRef nextState =
     57         ExprEngine::setWhetherHasMoreIteration(state, S, LCtx, hasElements);
     58 
     59     if (auto MV = elementV.getAs<loc::MemRegionVal>())
     60       if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {
     61         // FIXME: The proper thing to do is to really iterate over the
     62         //  container.  We will do this with dispatch logic to the store.
     63         //  For now, just 'conjure' up a symbolic value.
     64         QualType T = R->getValueType();
     65         assert(Loc::isLocType(T));
     66 
     67         SVal V;
     68         if (hasElements) {
     69           SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
     70                                                currBldrCtx->blockCount());
     71           V = svalBuilder.makeLoc(Sym);
     72         } else {
     73           V = svalBuilder.makeIntVal(0, T);
     74         }
     75 
     76         nextState = nextState->bindLoc(elementV, V, LCtx);
     77       }
     78 
     79     Bldr.generateNode(S, Pred, nextState);
     80   }
     81 }
     82 
     83 void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
     84                                             ExplodedNode *Pred,
     85                                             ExplodedNodeSet &Dst) {
     86 
     87   // ObjCForCollectionStmts are processed in two places.  This method
     88   // handles the case where an ObjCForCollectionStmt* occurs as one of the
     89   // statements within a basic block.  This transfer function does two things:
     90   //
     91   //  (1) binds the next container value to 'element'.  This creates a new
     92   //      node in the ExplodedGraph.
     93   //
     94   //  (2) note whether the collection has any more elements (or in other words,
     95   //      whether the loop has more iterations). This will be tested in
     96   //      processBranch.
     97   //
     98   // FIXME: Eventually this logic should actually do dispatches to
     99   //   'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
    100   //   This will require simulating a temporary NSFastEnumerationState, either
    101   //   through an SVal or through the use of MemRegions.  This value can
    102   //   be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
    103   //   terminates we reclaim the temporary (it goes out of scope) and we
    104   //   we can test if the SVal is 0 or if the MemRegion is null (depending
    105   //   on what approach we take).
    106   //
    107   //  For now: simulate (1) by assigning either a symbol or nil if the
    108   //    container is empty.  Thus this transfer function will by default
    109   //    result in state splitting.
    110 
    111   const Stmt *elem = S->getElement();
    112   const Stmt *collection = S->getCollection();
    113   ProgramStateRef state = Pred->getState();
    114   SVal collectionV = state->getSVal(collection, Pred->getLocationContext());
    115 
    116   SVal elementV;
    117   if (const auto *DS = dyn_cast<DeclStmt>(elem)) {
    118     const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
    119     assert(elemD->getInit() == nullptr);
    120     elementV = state->getLValue(elemD, Pred->getLocationContext());
    121   } else {
    122     elementV = state->getSVal(elem, Pred->getLocationContext());
    123   }
    124 
    125   bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();
    126 
    127   ExplodedNodeSet dstLocation;
    128   evalLocation(dstLocation, S, elem, Pred, state, elementV, false);
    129 
    130   ExplodedNodeSet Tmp;
    131   StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
    132 
    133   if (!isContainerNull)
    134     populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
    135                                   SymMgr, currBldrCtx, Bldr,
    136                                   /*hasElements=*/true);
    137 
    138   populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
    139                                 SymMgr, currBldrCtx, Bldr,
    140                                 /*hasElements=*/false);
    141 
    142   // Finally, run any custom checkers.
    143   // FIXME: Eventually all pre- and post-checks should live in VisitStmt.
    144   getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
    145 }
    146 
    147 void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
    148                                   ExplodedNode *Pred,
    149                                   ExplodedNodeSet &Dst) {
    150   CallEventManager &CEMgr = getStateManager().getCallEventManager();
    151   CallEventRef<ObjCMethodCall> Msg =
    152     CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
    153 
    154   // There are three cases for the receiver:
    155   //   (1) it is definitely nil,
    156   //   (2) it is definitely non-nil, and
    157   //   (3) we don't know.
    158   //
    159   // If the receiver is definitely nil, we skip the pre/post callbacks and
    160   // instead call the ObjCMessageNil callbacks and return.
    161   //
    162   // If the receiver is definitely non-nil, we call the pre- callbacks,
    163   // evaluate the call, and call the post- callbacks.
    164   //
    165   // If we don't know, we drop the potential nil flow and instead
    166   // continue from the assumed non-nil state as in (2). This approach
    167   // intentionally drops coverage in order to prevent false alarms
    168   // in the following scenario:
    169   //
    170   // id result = [o someMethod]
    171   // if (result) {
    172   //   if (!o) {
    173   //     // <-- This program point should be unreachable because if o is nil
    174   //     // it must the case that result is nil as well.
    175   //   }
    176   // }
    177   //
    178   // We could avoid dropping coverage by performing an explicit case split
    179   // on each method call -- but this would get very expensive. An alternative
    180   // would be to introduce lazy constraints.
    181   // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
    182   // Revisit once we have lazier constraints.
    183   if (Msg->isInstanceMessage()) {
    184     SVal recVal = Msg->getReceiverSVal();
    185     if (!recVal.isUndef()) {
    186       // Bifurcate the state into nil and non-nil ones.
    187       DefinedOrUnknownSVal receiverVal =
    188           recVal.castAs<DefinedOrUnknownSVal>();
    189       ProgramStateRef State = Pred->getState();
    190 
    191       ProgramStateRef notNilState, nilState;
    192       std::tie(notNilState, nilState) = State->assume(receiverVal);
    193 
    194       // Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
    195       if (nilState && !notNilState) {
    196         ExplodedNodeSet dstNil;
    197         StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);
    198         bool HasTag = Pred->getLocation().getTag();
    199         Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
    200                                  ProgramPoint::PreStmtKind);
    201         assert((Pred || HasTag) && "Should have cached out already!");
    202         (void)HasTag;
    203         if (!Pred)
    204           return;
    205 
    206         ExplodedNodeSet dstPostCheckers;
    207         getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,
    208                                                          *Msg, *this);
    209         for (auto I : dstPostCheckers)
    210           finishArgumentConstruction(Dst, I, *Msg);
    211         return;
    212       }
    213 
    214       ExplodedNodeSet dstNonNil;
    215       StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
    216       // Generate a transition to the non-nil state, dropping any potential
    217       // nil flow.
    218       if (notNilState != State) {
    219         bool HasTag = Pred->getLocation().getTag();
    220         Pred = Bldr.generateNode(ME, Pred, notNilState);
    221         assert((Pred || HasTag) && "Should have cached out already!");
    222         (void)HasTag;
    223         if (!Pred)
    224           return;
    225       }
    226     }
    227   }
    228 
    229   // Handle the previsits checks.
    230   ExplodedNodeSet dstPrevisit;
    231   getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
    232                                                    *Msg, *this);
    233   ExplodedNodeSet dstGenericPrevisit;
    234   getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
    235                                             *Msg, *this);
    236 
    237   // Proceed with evaluate the message expression.
    238   ExplodedNodeSet dstEval;
    239   StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
    240 
    241   for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
    242        DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
    243     ExplodedNode *Pred = *DI;
    244     ProgramStateRef State = Pred->getState();
    245     CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
    246 
    247     if (UpdatedMsg->isInstanceMessage()) {
    248       SVal recVal = UpdatedMsg->getReceiverSVal();
    249       if (!recVal.isUndef()) {
    250         if (ObjCNoRet.isImplicitNoReturn(ME)) {
    251           // If we raise an exception, for now treat it as a sink.
    252           // Eventually we will want to handle exceptions properly.
    253           Bldr.generateSink(ME, Pred, State);
    254           continue;
    255         }
    256       }
    257     } else {
    258       // Check for special class methods that are known to not return
    259       // and that we should treat as a sink.
    260       if (ObjCNoRet.isImplicitNoReturn(ME)) {
    261         // If we raise an exception, for now treat it as a sink.
    262         // Eventually we will want to handle exceptions properly.
    263         Bldr.generateSink(ME, Pred, Pred->getState());
    264         continue;
    265       }
    266     }
    267 
    268     defaultEvalCall(Bldr, Pred, *UpdatedMsg);
    269   }
    270 
    271   // If there were constructors called for object-type arguments, clean them up.
    272   ExplodedNodeSet dstArgCleanup;
    273   for (auto I : dstEval)
    274     finishArgumentConstruction(dstArgCleanup, I, *Msg);
    275 
    276   ExplodedNodeSet dstPostvisit;
    277   getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,
    278                                              *Msg, *this);
    279 
    280   // Finally, perform the post-condition check of the ObjCMessageExpr and store
    281   // the created nodes in 'Dst'.
    282   getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
    283                                                     *Msg, *this);
    284 }
    285