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      1 
      2 #------------------------------------------------------------------------------
      3 # $File: adventure,v 1.18 2019/04/19 00:42:27 christos Exp $
      4 # adventure: file(1) magic for Adventure game files
      5 #
      6 # from Allen Garvin <earendil (a] faeryland.tamu-commerce.edu>
      7 # Edited by Dave Chapeskie <dchapes (a] ddm.on.ca> Jun 28, 1998
      8 # Edited by Chris Chittleborough <cchittleborough (a] yahoo.com.au>, March 2002
      9 #
     10 # ALAN
     11 # I assume there are other, lower versions, but these are the only ones I
     12 # saw in the archive.
     13 0	beshort	0x0206	ALAN game data
     14 >2	byte	<10	version 2.6%d
     15 
     16 
     17 # Infocom (see z-machine)
     18 #------------------------------------------------------------------------------
     19 # Z-machine:  file(1) magic for Z-machine binaries.
     20 # Sanity checks by David Griffith <dave (a] 661.org>
     21 # Updated by Adam Buchbinder <adam.buchbinder (a] gmail.com>
     22 #
     23 #http://www.gnelson.demon.co.uk/zspec/sect11.html
     24 #https://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
     25 #https://en.wikipedia.org/wiki/Z-machine
     26 # The first byte is the Z-machine revision; it is always between 1 and 8. We
     27 # had false matches (for instance, inbig5.ocp from the Omega TeX extension as
     28 # well as an occasional MP3 file), so we sanity-check the version number.
     29 #
     30 # It might be possible to sanity-check the release number as well, as it seems
     31 # (at least in classic Infocom games) to always be a relatively small number,
     32 # always under 150 or so, but as this isn't rigorous, we'll wait on that until
     33 # it becomes clear that it's needed.
     34 #
     35 0	ubyte			>0
     36 >0	ubyte			<9
     37 >>16	belong&0xfe00f0f0	0x3030
     38 >>>0	ubyte			< 10
     39 >>>>2	ubeshort		x
     40 >>>>>18	regex			[0-9][0-9][0-9][0-9][0-9][0-9]
     41 >>>>>>0	ubyte			< 10	Infocom (Z-machine %d
     42 >>>>>>>2	ubeshort	x 	\b, Release %d
     43 >>>>>>>>18	string		>\0	\b, Serial %.6s
     44 >>>>>>>>18	string		x	\b)
     45 !:strength + 40
     46 !:mime	application/x-zmachine
     47 
     48 #------------------------------------------------------------------------------
     49 # Glulx:  file(1) magic for Glulx binaries.
     50 #
     51 # David Griffith <dave (a] 661.org>
     52 # I haven't checked for false matches yet.
     53 #
     54 0	string			Glul	Glulx game data
     55 >4	beshort			x	(Version %d
     56 >>6	byte			x	\b.%d
     57 >>8	byte			x	\b.%d)
     58 >36	string			Info	Compiled by Inform
     59 !:mime	application/x-glulx
     60 
     61 
     62 # For Quetzal and blorb magic see iff
     63 
     64 
     65 # TADS (Text Adventure Development System) version 2
     66 #  All files are machine-independent (games compile to byte-code) and are tagged
     67 #  with a version string of the form "V2.<digit>.<digit>\0".
     68 #  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
     69 0	string	TADS2\ bin	TADS
     70 >9	belong  !0x0A0D1A00	game data, CORRUPTED
     71 >9	belong	 0x0A0D1A00
     72 >>13	string	>\0		%s game data
     73 !:mime	application/x-tads
     74 #  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
     75 0	string	TADS2\ rsc	TADS
     76 >9	belong  !0x0A0D1A00	resource data, CORRUPTED
     77 >9	belong	 0x0A0D1A00
     78 >>13	string	>\0		%s resource data
     79 !:mime	application/x-tads
     80 #  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
     81 #  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
     82 # "TADS2 save\n\r\032\0" and the interpreter version.
     83 0	string	TADS2\ save/g	TADS
     84 >12	belong	!0x0A0D1A00	saved game data, CORRUPTED
     85 >12	belong	 0x0A0D1A00
     86 >>(16.s+32) string >\0		%s saved game data
     87 !:mime	application/x-tads
     88 #  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
     89 #  version.
     90 0	string	TADS2\ save	TADS
     91 >10	belong	!0x0A0D1A00	saved game data, CORRUPTED
     92 >10	belong	 0x0A0D1A00
     93 >>14	string	>\0		%s saved game data
     94 !:mime	application/x-tads
     95 
     96 # TADS (Text Adventure Development System) version 3
     97 #  Game files start with "T3-image\015\012\032"
     98 0	string	T3-image\015\012\032
     99 >11	leshort	x		TADS 3 game data (format version %d)
    100 #  Saved game files start with "T3-state-v####\015\012\032"
    101 #  where #### is a format version number
    102 0	string	T3-state-v
    103 >14	string	\015\012\032	TADS 3 saved game data (format version
    104 >>10	byte	x		%c
    105 >>11	byte	x		\b%c
    106 >>12	byte	x		\b%c
    107 >>13	byte	x		\b%c)
    108 !:mime	application/x-t3vm-image
    109 
    110 # edited by David Griffith <dave (a] 661.org>
    111 # Danny Milosavljevic <danny.milo (a] gmx.net>
    112 # These are ADRIFT (adventure game standard) game files, extension .taf
    113 # Checked from source at (http://www.adrift.co/) and various taf files
    114 # found at the Interactive Fiction Archive (https://ifarchive.org/)
    115 0	belong  0x3C423FC9
    116 >4	belong  0x6A87C2CF	Adrift game file version
    117 >>8	belong  0x94453661	3.80
    118 >>8	belong  0x94453761	3.90
    119 >>8	belong  0x93453E61	4.0
    120 >>8	belong  0x92453E61	5.0
    121 >>8	default x		unknown
    122 !:mime	application/x-adrift
    123