adventure revision 1.1.1.2 1 1.1 christos
2 1.1 christos #------------------------------------------------------------------------------
3 1.1.1.2 christos # $File: adventure,v 1.13 2010/12/31 16:32:54 christos Exp $
4 1.1 christos # adventure: file(1) magic for Adventure game files
5 1.1 christos #
6 1.1 christos # from Allen Garvin <earendil (a] faeryland.tamu-commerce.edu>
7 1.1 christos # Edited by Dave Chapeskie <dchapes (a] ddm.on.ca> Jun 28, 1998
8 1.1 christos # Edited by Chris Chittleborough <cchittleborough (a] yahoo.com.au>, March 2002
9 1.1 christos #
10 1.1 christos # ALAN
11 1.1 christos # I assume there are other, lower versions, but these are the only ones I
12 1.1 christos # saw in the archive.
13 1.1 christos 0 beshort 0x0206 ALAN game data
14 1.1 christos >2 byte <10 version 2.6%d
15 1.1 christos
16 1.1 christos
17 1.1 christos # Infocom (see z-machine)
18 1.1 christos #------------------------------------------------------------------------------
19 1.1 christos # Z-machine: file(1) magic for Z-machine binaries.
20 1.1.1.2 christos # Updated by Adam Buchbinder <adam.buchbinder (a] gmail.com>
21 1.1 christos #
22 1.1.1.2 christos #http://www.gnelson.demon.co.uk/zspec/sect11.html
23 1.1.1.2 christos #http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
24 1.1.1.2 christos #http://en.wikipedia.org/wiki/Z-machine
25 1.1.1.2 christos # The first byte is the Z-machine revision; it is always between 1 and 8. We
26 1.1.1.2 christos # had false matches (for instance, inbig5.ocp from the Omega TeX extension as
27 1.1.1.2 christos # well as an occasional MP3 file), so we sanity-check the version number.
28 1.1.1.2 christos #
29 1.1.1.2 christos # It might be possible to sanity-check the release number as well, as it seems
30 1.1.1.2 christos # (at least in classic Infocom games) to always be a relatively small number,
31 1.1.1.2 christos # always under 150 or so, but as this isn't rigorous, we'll wait on that until
32 1.1.1.2 christos # it becomes clear that it's needed.
33 1.1.1.2 christos #
34 1.1.1.2 christos 0 ubyte >0
35 1.1.1.2 christos >0 ubyte <9
36 1.1.1.2 christos >>16 belong&0xfe00f0f0 0x3030 Infocom game data
37 1.1.1.2 christos >>>0 ubyte x (Z-machine %d,
38 1.1.1.2 christos >>>>2 ubeshort x Release %d /
39 1.1.1.2 christos >>>>18 string >\0 Serial %.6s)
40 1.1 christos
41 1.1 christos #------------------------------------------------------------------------------
42 1.1 christos # Glulx: file(1) magic for Glulx binaries.
43 1.1 christos #
44 1.1 christos # I haven't checked for false matches yet.
45 1.1 christos #
46 1.1 christos 0 string Glul Glulx game data
47 1.1 christos >4 beshort x (Version %d
48 1.1 christos >>6 byte x \b.%d
49 1.1 christos >>8 byte x \b.%d)
50 1.1 christos >36 string Info Compiled by Inform
51 1.1 christos
52 1.1 christos
53 1.1 christos
54 1.1 christos # For Quetzal and blorb magic see iff
55 1.1 christos
56 1.1 christos
57 1.1.1.2 christos # TADS (Text Adventure Development System) version 2
58 1.1 christos # All files are machine-independent (games compile to byte-code) and are tagged
59 1.1.1.2 christos # with a version string of the form "V2.<digit>.<digit>\0".
60 1.1 christos # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
61 1.1 christos 0 string TADS2\ bin TADS
62 1.1 christos >9 belong !0x0A0D1A00 game data, CORRUPTED
63 1.1 christos >9 belong 0x0A0D1A00
64 1.1 christos >>13 string >\0 %s game data
65 1.1 christos # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
66 1.1 christos 0 string TADS2\ rsc TADS
67 1.1 christos >9 belong !0x0A0D1A00 resource data, CORRUPTED
68 1.1 christos >9 belong 0x0A0D1A00
69 1.1 christos >>13 string >\0 %s resource data
70 1.1 christos # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
71 1.1 christos # 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
72 1.1 christos # "TADS2 save\n\r\032\0" and the interpreter version.
73 1.1 christos 0 string TADS2\ save/g TADS
74 1.1 christos >12 belong !0x0A0D1A00 saved game data, CORRUPTED
75 1.1 christos >12 belong 0x0A0D1A00
76 1.1 christos >>(16.s+32) string >\0 %s saved game data
77 1.1 christos # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
78 1.1 christos # version.
79 1.1 christos 0 string TADS2\ save TADS
80 1.1 christos >10 belong !0x0A0D1A00 saved game data, CORRUPTED
81 1.1 christos >10 belong 0x0A0D1A00
82 1.1 christos >>14 string >\0 %s saved game data
83 1.1 christos
84 1.1.1.2 christos # TADS (Text Adventure Development System) version 3
85 1.1.1.2 christos # Game files start with "T3-image\015\012\032"
86 1.1.1.2 christos 0 string T3-image\015\012\032
87 1.1.1.2 christos >11 leshort x TADS 3 game data (format version %d)
88 1.1.1.2 christos # Saved game files start with "T3-state-v####\015\012\032"
89 1.1.1.2 christos # where #### is a format version number
90 1.1.1.2 christos 0 string T3-state-v
91 1.1.1.2 christos >14 string \015\012\032 TADS 3 saved game data (format version
92 1.1.1.2 christos >>10 byte x %c
93 1.1.1.2 christos >>11 byte x \b%c
94 1.1.1.2 christos >>12 byte x \b%c
95 1.1.1.2 christos >>13 byte x \b%c)
96 1.1.1.2 christos
97 1.1 christos # Danny Milosavljevic <danny.milo (a] gmx.net>
98 1.1 christos # this are adrift (adventure game standard) game files, extension .taf
99 1.1 christos # depending on version magic continues with 0x93453E6139FA (V 4.0)
100 1.1 christos # 0x9445376139FA (V 3.90)
101 1.1 christos # 0x9445366139FA (V 3.80)
102 1.1 christos # this is from source (http://www.adrift.org.uk/) and I have some taf
103 1.1 christos # files, and checked them.
104 1.1 christos #0 belong 0x3C423FC9
105 1.1 christos #>4 belong 0x6A87C2CF Adrift game file
106 1.1 christos #!:mime application/x-adrift
107